The Obsidian Evoker
I posted a prestige class that allowed for improved metamagic with evocations, but it was eaten by The Great Crash of 2006. Here it is again, inspired (flavor-wise) by the wizard class of EverQuest I:
The Obsidian Tower rises above a distant volcanic plain, and legend says its dark elf founder raised it straight up from the Underdark. But that elf, Graffë M'yrddin, was not obsessed with the religious genocidal war that grips most of his race, but rather sought to perfect the art of evocation.
To that end, he invited evokers from around the world -- and beyond -- to meet in the tower under a treaty of non-violence, if not actual peace. The Obsidian Tower serves as a salon, library and clubhouse for many of the world's deadliest wizards and sorcerers, each of whom, after proving themselves by surviving the deadly Trial of Nine Fires, trades secrets and works to perfect their craft.
The Obsidian Evokers have, at times, had a friendly rivalry with a similar order of conjurers and have periodically fought bloody wars against an order of druids. Today, though, the Obsidan Tower, host to human, elven, gnome and bullywug wizards, along with more exotic races, sees little conflict other than its members testing ever more destructive spells outside its gleaming walls.
Pre-requisites:
* Must be able to cast 3rd level arcane spells, one of which must be an evocation
* Feats: Skill Focus (Spellcraft), Spell Focus (Evocation)
* Skills: Concentration: 8 Ranks, Knowledge (Arcana): 8 ranks, Spellcraft: 8 Ranks
* Special: Must survive the Trial of Nine Fires before being admitted to the order
Hit dice: d4
Skills: Concentration (Con), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Spellcraft
Skill Points at Each Level: 2 + Int modifier
Code:
1 - BAB +0 - FORT +0 - REF +0 - WILL +2 - Evocation Specialist
2 - BAB +1 - FORT +0 - REF +0 - WILL +3 - Quickened Evocations, +1 level of arcane spellcasting class
3 - BAB +1 - FORT +1 - REF +1 - WILL +3 - Widened Evocations, +1 level of arcane spellcasting class
4 - BAB +2 - FORT +1 - REF +1 - WILL +4 - Maximized Evocations, +1 level of arcane spellcasting class
5 - BAB +2 - FORT +1 - REF +1 - WILL +4 - Empowered Evocations, +1 level of arcane spellcasting class
Weapon and Armor Proficiency: An obsidian evoker is proficient in the use of the dagger, staff and punching dagger but gains no proficiency with armor.
Evocation Specialist: An obsidian evoker gains the ability to cast an additional evocations spell at every spell level he can cast (or will later be able to cast). His casting level, number of spells known and all other level-dependent effects do not change. These bonus spells are in addition to any granted from being an evoker wizard.
Spells per Day/Spells Known: At every level after the first, an obsidan evoker gains new spell per day (and spells known, if applicable) as if he had also gained a level in an arcane spellcasting class he belonged to before he added the prestige class.
Quickened Evocations: An obsidian evoker, if he has the Quicken Spell feat, may apply it to an evocation and the spell will only use up a spell slot three higher than the spell's actual level.
Widened Evocations: An obsidian evoker, if he has the Widen Spell feat, may apply it to an evocation and the spell will only use up a spell slot two higher than the spell's actual level.
Maximized Evocations: An obsidian evoker, if he has the Maximize Spell feat, may apply it to an evocation and the spell will only use up a spell slot two higher than the spell's actual level.
Empowered Evocations: An obsidian evoker, if he has the Empower Spell feat, may apply it to an evocation and the spell will only use up a spell slot one higher than the spell's actual level.