Kestrel
Explorer
This is an email I sent to my group recently, I wanted to see if any of you had any comments on Metagaming in your games.
Metagaming= Using out of player knowledge as character knowledge or to affect a character's actions.
Sensitive subject to be sure. The reason I bring it up is that I've seen a lot of it lately and I wanted to discuss whether its a bad thing or not. Its hard to judge what a character knows and doesn't know. The rule of thumb I use is, if my character can cast, do it, or its in his class and level, then he knows about it. Even with that rule though, I find myself guilty of much metagaming, like Bonegnawer knowing the effects and power of
arcane spells. Brian knows, so its hard to pretend that Bonegnawer does not. I shouldn't comment on tactics that involve things that Bonegnawer has no conception of. He may have Spellcraft, but I think the skill is not that powerful. I would guess, in the case of Bonegnawer, its limited to knowledge of Druidic Magic and basic identification of arcane and divine
spells, not the entire PHB description of every spell in the book. Also, I should not be supplying information about another character's abilities, as that is their responsiblity, not mine. The only time you should be doing that is with new players, which none of us are.
System or Rules Knowledge doesn't bug me as much as players trying to guess the DM's intentions and then letting those guesses affect how thier character acts. This is the worst kind of metagaming to me. The character can attempt to guess the NPC's motivations and plots, but should never use
the player's knowledge of the DM to affect his character's actions.
The biggest example of this is: I am a PC, I will win in the end, because the story is about me. That demon certainly looks scary, but the DM would never put me against something I couldn't handle. CHARGE!
To quote Kenny Rogers, "You got to know when to hold em, know when to fold em, know when to walk away, and know when to run." The players should never feel that they will always win every situation. There are going to be those situations when they have to flee, parley, negotiate, and not just pull out
the sword and fight. That said however, the game should not be about them losing encounter after encounter either. It should be a fine balance, which will promote excitement, and the feeling of hard won rewards. I never want to feel that I survived simply because I am a PC. I would much rather have
a loved character die then feel that the DM saved me.
In the future in the games I play in, I will try not not to metagame where I can and if I see it, I will call it out and get the DM's input. Metagaming is what spoils the games for me and would like to see a lessening of it in
our Wed games.
Metagaming= Using out of player knowledge as character knowledge or to affect a character's actions.
Sensitive subject to be sure. The reason I bring it up is that I've seen a lot of it lately and I wanted to discuss whether its a bad thing or not. Its hard to judge what a character knows and doesn't know. The rule of thumb I use is, if my character can cast, do it, or its in his class and level, then he knows about it. Even with that rule though, I find myself guilty of much metagaming, like Bonegnawer knowing the effects and power of
arcane spells. Brian knows, so its hard to pretend that Bonegnawer does not. I shouldn't comment on tactics that involve things that Bonegnawer has no conception of. He may have Spellcraft, but I think the skill is not that powerful. I would guess, in the case of Bonegnawer, its limited to knowledge of Druidic Magic and basic identification of arcane and divine
spells, not the entire PHB description of every spell in the book. Also, I should not be supplying information about another character's abilities, as that is their responsiblity, not mine. The only time you should be doing that is with new players, which none of us are.
System or Rules Knowledge doesn't bug me as much as players trying to guess the DM's intentions and then letting those guesses affect how thier character acts. This is the worst kind of metagaming to me. The character can attempt to guess the NPC's motivations and plots, but should never use
the player's knowledge of the DM to affect his character's actions.
The biggest example of this is: I am a PC, I will win in the end, because the story is about me. That demon certainly looks scary, but the DM would never put me against something I couldn't handle. CHARGE!
To quote Kenny Rogers, "You got to know when to hold em, know when to fold em, know when to walk away, and know when to run." The players should never feel that they will always win every situation. There are going to be those situations when they have to flee, parley, negotiate, and not just pull out
the sword and fight. That said however, the game should not be about them losing encounter after encounter either. It should be a fine balance, which will promote excitement, and the feeling of hard won rewards. I never want to feel that I survived simply because I am a PC. I would much rather have
a loved character die then feel that the DM saved me.
In the future in the games I play in, I will try not not to metagame where I can and if I see it, I will call it out and get the DM's input. Metagaming is what spoils the games for me and would like to see a lessening of it in
our Wed games.
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