[Metal Joe d20 Modern] No Rest for the Nameless [PG-17]

Snake pockets the gear into his vest or pack, as appropriate, and heads back to camp.

Hopefully, one of the others will be enough of a gearhead to figure out what this is, he thought.

OOC: Just a reminder - the "present" in this game is 2015. That'd make WWII era stuff 60 years old, not 40. :)
 
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OOC: Yes, that's right ;) But Wraith failed his knowledge-tactics roll (decided to let that apply somewhat to military hardware) and thus had a difficult time placing it. Blaster rolled a 19 :p :D
 


Satisfied that the plane was of little use, Wraith turned off his small penlight and popped his goggles back down.

Searching the coastline, he picked out a line of rocks and foliage that would provide the most hard cover and camo should they have to retreat under pressure.

He nodded at Blaster and pointed to the area he was talking about.

Once there, he fed the cooridantes into everyone's PDAs and radioed everyone over the comm unit.

"I've sent some coordinates to you. Meet me there to store the equipment and assemble the foil. It should provide us good cover and only a short run to the water if necessary."
 


Zeus nods to his companion(s?) to help him pack what they're taking and help him get it to the co-ordinates given them, then sends a double-click for confirmation over the radio. He didn't mind it when the other members told the team what to do, especially when they have information he may not. It just made it simpler and more efficient.
 

September 2nd, 2015
0746 hours, local time
Isla San Carmo


You find a reasonably defensible spot, and it takes the better part of an hour to move all the crates over. Snow Crane takes charge of the hydrofoil assembly, with the assistance of three of you while the other two keep watch, and the vehicle is more or less completed in four hours of heavy labor. The craft seems rather small - it's going to be a tight squeeze with all your equipment and the hostages on board. Perhaps more importantly, it is obvious that its only defense is speed. Even small arms fire would probably do significant damage to its light "skin."

By this time everyone has changed and gotten their equipment arranged to their satisfaction. The sunlight is already clawing its way through the sky, though while the beach is bright and sunny the jungle is lit only dimly, though patches of sunbeams break through here and there. The temperature is already climbing quickly, turning the humid air into something not unlike a steambath.

Snow Crane volunteers to stay behind and camoflague the hydrofoil, and also figure out some way to slide it down into the water. He will also set up the explosives in case you need to destroy it, and then he'll do all the same for the rubber boat which you've left hidden in the trees back where you first landed (about a ten minute walk when you're not carrying crates).

Wraith has charted out a path into and out of the area that has some defensible twists and double-backs. It's not the toughest defense you could hope for, but it will provide decent cover and points for ambushes if you wish.

Unless there's anything else you need to do, you can leave for the rendezvous point. Again, the walk is 3-4 hours taking a -5 penalty to hide and move silently. If you want no penalty, it will take twice the time. I'd also like a marching order when you're ready, any weapons that you have out, and any other precautions or procedures you wish to use for the march.
 

"I'll take point sir." he says to Zeus.

"I suggest a flight formation. 10 meter spread. My right flank watches right, my left watches left. Center rear man watches our six. I got our twelve. Keep your eyes open and stay frosty. Move quietly, but with a purpose."


OOC English Translation

The PCs take a formation similar to how bowling pins are arranged.

Wraith is the front pin. The guys to his left keep an eye on everything to the front and left of the group, the guys to the right watch the front and right.

Whoever is in the middle of the rear line watches everyones rear.
Wraith watches straight ahead.

Everyone walks 10 meters apart from everyone else. This allows them to watch a broader area, and they want be such juicy targets for grenades and such. If somebody is spotted and a grenade is launched or thrown, or if someone steps on a mine, this insures that only that person is hurt.

We should move slowly and only take the -5 penalty.

Cool?
 
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"Good idea, Wraith. Snake to the left, Evac to the right. Anyone wanna volunteer to stay here and try to get that thing working?" He jerks his head at the plane

Once they start moving, Zues will be in the formation near the middle, but closer to the back than the front, so he can see everyones positions and call out orders/advice in case something goes down, His Berreta in hand but other stuff where he can get at it.
 


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