• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Metamagic rod of quicken

Thanee

First Post
Of course, if you go 'by the book' (i.e. use the formulas as presented), the cost would only be the base cost (as above) times 1-2/3, but I think that's too low, therefore I would price them as above.

Bye
Thanee
 
Last edited:

log in or register to remove this ad

Krafen

First Post
Thanee said:
The cost would be (base cost + 24 x 1.5 x base cost). Base cost is the cost of one metamagic rod of quicken of the appropriate type.

Bye
Thanee

I'm not sure where you got the 24, but I think you are missing a set of parenthesis, regardless.

I suggest the following formula: base cost*4800 ((24*60*10)/3)

Lesser Quicken: 168M
Normal Quicken: 362.4M
Greater Quicken: 816M
 

Thanee

First Post
Krafen said:
I'm not sure where you got the 24, but I think you are missing a set of parenthesis, regardless.

It's the cost for 25 stacked rods of the same type as a single item. And no, there is no paranthesis missing. There is actually one pair too many, but I thought it would help to see what is part of the formula and what is not. ;)

I estimated, that 25 rods are about what you need to quicken all your spells (at least til 20th level, but afterwards you don't gain so much more slots).

Bye
Thanee
 

Hypersmurf

Moderatarrrrh...
One other way of looking at it:

An item with n charges per day is priced by taking the cost for the no-limitation version (use-activated or command word, say), and dividing by 5/n.

So we can say that a Metamagic Rod with 3 charges is priced by taking the no-limit price, and dividing by 5/3.

So the no-limit price is the DMG price, multiplied by 5/3.

That yields (rounded) 60,000 for the Lesser, 125,000 for the Standard, and 285,000 for the Greater.

That assumes that one is using the guidelines as hard-and-fast rules, without actually going through the 'Apply common sense' step of the calculation, but I don't get the impression the original poster is looking for the common sense answer.

-Hyp.
 

Thanee

First Post
That's what I meant with the 'by the book' answer above (only that I managed to sneak an extra '6' in there for some reason, but corrected that now :)).

Bye
Thanee
 

Hypersmurf

Moderatarrrrh...
Thanee said:
That's what I meant with the 'by the book' answer above (only that I managed to sneak an extra '6' in there for some reason, but corrected that now :)).

Ah, gotcha. The 16 threw me.

-Hyp.
 

Ditch

First Post
I would sneak in a several extra 6's if I were the DM. :p

But I do agree with one point that the OP made, if your DM begins a high level campaign and says, "build a level 20 character and use the standard wealth for that level, don't spend over 1/2 on a single item, etc etc." Nothing says you can't buy a few of each of these rods (I'd get 3 of each, lesser - greater). That should pretty much end it for game balance and doesn't break any rules.. well, at least not any positive integer rules.
 

Votan

Explorer
Ditch said:
I would sneak in a several extra 6's if I were the DM. :p

But I do agree with one point that the OP made, if your DM begins a high level campaign and says, "build a level 20 character and use the standard wealth for that level, don't spend over 1/2 on a single item, etc etc." Nothing says you can't buy a few of each of these rods (I'd get 3 of each, lesser - greater). That should pretty much end it for game balance and doesn't break any rules.. well, at least not any positive integer rules.

I think this depends. If your DM makes you apply the metamagic feat when preparing spells as opposed to when casting spells (I've seen both argued, prefer the former to the latter) then it probably works out okay. You still need to guess what you'll need to quicken and, while nice, other 200K magic items are also nice!
 

KarinsDad

Adventurer
Ditch said:
But I do agree with one point that the OP made, if your DM begins a high level campaign and says, "build a level 20 character and use the standard wealth for that level, don't spend over 1/2 on a single item, etc etc." Nothing says you can't buy a few of each of these rods (I'd get 3 of each, lesser - greater).

Sure, but core items would still not allow a Sorcerer to use them.

And a Metamagic Specialist would still be limited to 3 + Int Mod (usually low for a Sorcerer) spells per day.

A big difference between that and a 20th level Sorcerer who can do it for all 64+ spells he can cast which is what the OP was asking about.
 


Voidrunner's Codex

Remove ads

Top