Metamagic Rods--Overpriced?

Are the Metamagics Rods Overpriced? (See First Post for Clarification!)

  • Some or all of the Metamagic Rods are broken at any cost!

    Votes: 20 23.3%
  • Metamagic Rods are generally vastly underpriced for their utility

    Votes: 5 5.8%
  • Metamagic Rods are generally somewhat underpriced for their utility

    Votes: 18 20.9%
  • Metamagic Rods are more-or-less priced correctly for their utility

    Votes: 30 34.9%
  • Metamagic Rods are generally somewhat overpriced for their utility

    Votes: 7 8.1%
  • Metamagic Rods are generally vastly overpriced for their utility

    Votes: 5 5.8%
  • Metamagic rods should not cost anything--spellcasters should always be able to do this!

    Votes: 1 1.2%

Plane Sailing said:
Weeeeell - I think meteor swarm is pretty useless at any time, but I conceded that a quickened one would be an excessively useful addition to a rounds activities, and there are a range of other nasty things that could be quickened at those levels.

We've not got near 17th level in a campaign yet. What proportion of a 17th level characters wealth would that be? Is it worth the alternatives?

(actually, if I thought about it I would perhaps say that any metamagic rod that lets you cast effectively 10th+ level spells might be too good at any price)

Cheers
It's a sizable proportion, but it is quite worth it. Quickened 9th-level spells 3/day are an incredible benefit.
 

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I think metamagic balance is completely thrown out the window if the spell level is not increased.

Course, I think that Arcane Thesis (even the 1 level total interpretation) is not balanced, so to me, the Metamagic Rods are way broken with the spontaneous interpretation, broken with the at prep time interpretation, and ok if they just gave the feat to the caster 3 times per day (i.e. still increased the spell level). In this third case though, the cost would have to come down.


It would be real nice if WotC created some strict balance rules and then stopped side stepping them. The entire feat and magic item structure should be strictly designed and enforced.

They should not have too many standalone feats and the ones they do should be "tier 1" feats. Powerful feats should be at the end of feat trees ("tier 3" or higher) and magic items which hand out feats should never be stronger than the feats themselves. It defeats the entire feat concept of the game to hand out feats with magic items, hence, feat magic items should always be weaker than the feat itself.

Note: by feats here I mean class-like ability feats such as Evasion or Metamagic or Crafting or whatever, not bonus add feats like Weapon Focus which can easily be handled by a magic weapon.

Since metamagic rods are stronger than the feats themselves (with either interpretation), they are by definition broken in my book.
 

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