I based this on an actual medieval legend of Brittany in France.
I know. You said so in the first post. And as a legend, it is cool. As something the players have to interact with, you have to consider it with whatever level of logic the players are apt to bring to bear on it. Sometimes, you can run a mythic game where players really don't consider if something makes sense. Other times, the players will look at it funny.
I decided to make it a tradition instead of hust the corruption of one aristocrat.
Thing is, when it is one person, you can see her making the choice, for her religion. Especially when she is *choosing* her victims. When you make it a tradition, now all women in that position are doing it, whether they like it or not. No choice. Women having sex without choice - is that what you want in your game, as part of the *justice* system?
Think a moment about the types of people who are apt to be executed. They are not nice. Possibly diseased, violent, cruel people. Would *you* be okay with being forced to sleep with them? Even if it was "tradition"? Probably not. Not that the person being ugly, diseased and such is really required for forced sex to be wrong, but I think the image should help make the point.
And what about female criminals? Do they get the son of the duke? Do women never commit crimes? Or, is your setup just ignoring half the population?
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