metropolis demographics by class

darkbard said:
hey folks. i spent about 2 hours yesterday with dice determining what the breakdown by class and level for a standard metropolis in the forgotten realms would be like. here's what i came up with:

(snip)


What about the multi-classed types?

Alan
 

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That's actually a question I've had for a while now - does a multiclass character count against both groups?
ie does a 2/2 fighter/rogue count as one of the 2nd level fighters and as one of the 2nd level rogues, or a 4th level fighter, or a 4th level rogue, or a 30th level wizard or what?
 

darkbard said:
i didn't feel the need to list the 1st level commoners since metropoli can vary in size from 25000 to ... well there is no limit.
There's a slight mistake in there, though, no? That is, shouldn't the level 1 types of the other NPC classes be percentages of the total population?
 

Matt_Walsh said:
That's actually a question I've had for a while now - does a multiclass character count against both groups?
ie does a 2/2 fighter/rogue count as one of the 2nd level fighters and as one of the 2nd level rogues, or a 4th level fighter, or a 4th level rogue, or a 30th level wizard or what?
I'd just count 'em as what they are mostly (e.g., a Ftr1/Wiz7/Lor6 counts as a Wiz14) - or maybe as what they started out as, if levels are somewhat equal...
 

Darkness said:
I'd just count 'em as what they are mostly (e.g., a Ftr1/Wiz7/Lor6 counts as a Wiz14) - or maybe as what they started out as, if levels are somewhat equal...

I prefer to count them as at their level against each category. It allows for the odd high-level, multiclass character to be in a smaller community that wouldn't normally have a high-level character of a single class. ;)
 

You could have generated that whole list with one click of the mouse if you had used Jamis Buck's Town Generator, which should be hiding on this site somewhere.

But maybe you weren't going for speed, but rather entertainment, of the the math geek variety....;)
 

64 people above 10th doesn't seem like a lot for a metropolis that can be in the tens of thousands; not even a cleric capable of doing a True Ressurection in the entire city. Those are not only going to be your powerful adventurers, but also the extremely competant people that any major city is going to produce. The four most powerful spell-casters? Heads of the College of Thaumaturgy. Obviously those two 'really powerful' clerics are going to be the cheif priests at the two largest temples. Those high level experts work for the rulers (who are those high-ranking Aristocrats). Don't see much problem with it myself, at all.
 

Actually there are 2 clerics that can cast True Res. The strange part for me is the wealth of druids and barbarians and rangers. I could see a powerful druid in the city, or even a couple, but there's nearly 100 druids in the city!

I usually have cities with class themes, so no large city will have an even spread of classes. But that's just me.

PS
 

So far as "naturey" classes in cities, if you take a good long look at Silver Marches you'll see that the pregenerated town populations include people who live rather far from the actual town. I'm assuming that this method includes people living around the town in outlying hamlets and farms. So maybe some of the Green Peace classes live in nearby forests or something. Something like those population density maps in the back of the WFRP book.
Following this thinking, the City of Waterdeep in the Realms would have quite a few druids from the big monastary to Chauntea nearby, rangers from the Ardeep forest, and Uthgardt barbarians included.
 

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