Metropolis - The Weight of the World (and Found Wanting)

Komodo:

Reading your character sheet...

Please prepare spells before the game begins (looking at abt 24hrs or so).

You mentioning "Following the Path of the Druid". Unfortunately with no wilderness in Metropolis this means an adaption of the Druid class, so...what does this term mean in an impossibly large city?

If you need an example, check the old rogue's gallery with the Sewer Shaman (Druid).
 

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Phoenix said:
Komodo:

Reading your character sheet...

Please prepare spells before the game begins (looking at abt 24hrs or so).

Will do.

You mentioning "Following the Path of the Druid". Unfortunately with no wilderness in Metropolis this means an adaption of the Druid class, so...what does this term mean in an impossibly large city?

Basically, trying to remain devoted to what he gathers to exist outside the city walls from the tablets, scrolls, and artifacts that he finds, and trying to bring humanity back to its roots in nature.
 

Komodo said:
Will do.



Basically, trying to remain devoted to what he gathers to exist outside the city walls from the tablets, scrolls, and artifacts that he finds, and trying to bring humanity back to its roots in nature.

This is going to turn into a religious discussion I can see ;)

Ok:

If the tablets speak of a nature and so forth, teaching you of druidical ways, that nature is long gone within the walls of Metropolis, providing no power to worshippers. This have forced druids to evolve into a new breed of Sewer Shamans, Street Druids, Environmental Activists, and so forth. Preparing oneself to discover the beauty of the outside world is a noble goal, but it is not a reality within the walls of Metropolis.

How has your druid adapted?

Examples:
Sewer Shamans - look after the sewers ecology which feeds the city above.
Street Druids - urban druids that can feel the city as a lifeforce, rather than nature.
Environmentalists - warrior druids that draw upon their own hatred of people that destroy and taint.
 

Phoenix said:
This is going to turn into a religious discussion I can see ;)

Ok:

If the tablets speak of a nature and so forth, teaching you of druidical ways, that nature is long gone within the walls of Metropolis, providing no power to worshippers. This have forced druids to evolve into a new breed of Sewer Shamans, Street Druids, Environmental Activists, and so forth. Preparing oneself to discover the beauty of the outside world is a noble goal, but it is not a reality within the walls of Metropolis.

How has your druid adapted?

Examples:
Sewer Shamans - look after the sewers ecology which feeds the city above.
Street Druids - urban druids that can feel the city as a lifeforce, rather than nature.
Environmentalists - warrior druids that draw upon their own hatred of people that destroy and taint.

Hmm, well, that kind of throws my concept out the window. Any chance that he's somehow managed to discover some sort of long-lost druidic artifact that is granting him power, even though he doesn't know it, and probably just keeps it around as an interesting trinket?
 

Phoenix said:
*whispers to Bront* I think somebody's annoyed 'cause I tried to kill him in the first encounter in the last game... :uhoh:

At Fenris: :D
I might suggest he try fecal surfing on a rat next time. :confused:

"I don't call to you a lot, but if you're up there, if you can please save me Superman..."

(Not Hail Jeebus, but close).

I had the DMG stuff all ready to go and it didn't work, but just assume she'll have 3 total doses of poison of a few types, and maybe a potion, and I'll fix it by tomorow night :)

Other than that, I'm ready.
 

Komodo said:
Hmm, well, that kind of throws my concept out the window. Any chance that he's somehow managed to discover some sort of long-lost druidic artifact that is granting him power, even though he doesn't know it, and probably just keeps it around as an interesting trinket?
"A jar of dirt? What 'm I supposed to do with this?" :lol:
 

Komodo said:
Hmm, well, that kind of throws my concept out the window. Any chance that he's somehow managed to discover some sort of long-lost druidic artifact that is granting him power, even though he doesn't know it, and probably just keeps it around as an interesting trinket?

There is nothing to say that he doesn't dream of a freedom of nature that his tablets promise, it's just he has to live his waking hours in an urban nightmare...

...perhaps he's a tortured druid that unwillingly (or unwittingly) feeds off what little nature is around to fuel his powers, justifying it by telling himself that he's working for a better future?
 


Phoenix said:
*whispers to Bront* I think somebody's annoyed 'cause I tried to kill him in the first encounter in the last game... :uhoh:

At Fenris: :D

:D Back at you Phoenix. Never had I a character in jeopardy so quickly, and never had I cared so much.

You know I have realized, the only two players to come back were the ones who became gods in the last game, and Bront and I also both made characters with ranks in Perform (Dance) for this game. This all means of course the WE are the Urban Kraken!

Seriously, in regards to the Druids, I think Bront had it right from the first game. Too often we think of Druids associated with large standing groves of trees and large mammals. This derives from their Celtic inspiration. But if we think of Druids as champions, wardens, or protectors of nature, well nature is all around. Even in a city there will be rats and mice, owls and sparrows, there has to be some manner of agriculture (although I have a few fun suburbs in mind) mostly as say roof-top gardens, insects will abound throughout the city living on animals and humans as well as the waste. Mold and fungi will proliferate adding to the decay that is just the last phase of the nutrient cycle and helps the cycle begin anew. Nature is all around, but maybe this druid needs to look a little closer at the smaller organisms that do, indeed must! live in the city. And let us not forget that people are themselves animals and thus a part of this cycle. I could see a Druid watching a particular block to ensure that it's cycle of death and rebirth continues without too much interference.
 


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