Metropolis - The Weight of the World (and Found Wanting)

Tonks said:
Phoenix: Just wanted to throw in that for the most part Azot will keep heading towards the Ivory Markets, but not sure what else you would like me to put in the IC thread to represent that. While I love the feel of the world, I don't want to add something that may not be in your vision of it.

Hey, this world (and story) is heavily based on the player's backgrounds, why would I say no to additional flavour mid-story? I know you can't insert into the plot if you don't know it, but it doesn't mean you don't know the city. :)
 

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Phoenix said:
Hmmm....

Why is it that every time I pass this post I have dreams of PDFs....anyone have a publishing company to spare? :heh:
A friend of mine has the Shield of Faith logo he's used, but probably not quite the right one for this product ;)

You can always assume one for a PDF and deal with the particularls later if it works out.
 

Tonks said:
Phoenix: Just wanted to throw in that for the most part Azot will keep heading towards the Ivory Markets, but not sure what else you would like me to put in the IC thread to represent that. While I love the feel of the world, I don't want to add something that may not be in your vision of it.
Often, locations are sort of hit or miss, but it's ultimately up to you. If he's fairly vague in a post, particularly about a location, then that usually gives you some free reign. I'm taking a few more liberties this time than I did before, but then, I spent a lot of time chasing other players last game.
 

Bront said:
A friend of mine has the Shield of Faith logo he's used, but probably not quite the right one for this product ;)

You can always assume one for a PDF and deal with the particularls later if it works out.

I'm a writer, not a publisher, not much for the legal jargin, plus I know little about it anyways... :confused:
 

Bront said:
Often, locations are sort of hit or miss, but it's ultimately up to you. If he's fairly vague in a post, particularly about a location, then that usually gives you some free reign. I'm taking a few more liberties this time than I did before, but then, I spent a lot of time chasing other players last game.

Let's see if I can fix that this game....

....it's so much more fun than:

You all walk into the pub at the same time, the man in the corner of the room offers you 50gp each to kill some goblins. Go to it!
 

In the in-game thread gold pieces were mentioned as if they were very rare. Can you expand on this? What's the common currency, exchange rates, and whatever else we should know about money? I've browsed through this thread and begun browsing the previous Metropolis threads but beyond a couple of minor comments haven't found anything, yet.
 

Phoenix said:
Let's see if I can fix that this game....

....it's so much more fun than:

You all walk into the pub at the same time, the man in the corner of the room offers you 50gp each to kill some goblins. Go to it!
I wasn't complaining, and it helped me at times, and I think you as well, to tie the world togeather.
 

GlassEye said:
In the in-game thread gold pieces were mentioned as if they were very rare. Can you expand on this? What's the common currency, exchange rates, and whatever else we should know about money? I've browsed through this thread and begun browsing the previous Metropolis threads but beyond a couple of minor comments haven't found anything, yet.
I think the idea is that metropolis is generaly a bit poorer, so the commoners tend to have less coin than adventurers and the like.
 

Bront said:
I think the idea is that metropolis is generaly a bit poorer, so the commoners tend to have less coin than adventurers and the like.

Very true. Think of Alexi paying for his $4 beer in the US with a $4000 and leaving the change as a tip...
 

Phoenix said:
Very true. Think of Alexi paying for his $4 beer in the US with a $4000 and leaving the change as a tip...
Admittedly, the lodging and food prices are greatly skewed anyway compaired to the price of everything else.

Just remember that, and the greater disparage between the poor and the rich.

[sblock=Pheonix]FYI, for the most part, Jasmine always adjusts her appearence when she wanders the street, and realy doesn't have a "usuall" appearance. However, what her usuall mode of operation would be, is to slowly shift her appearance, so she might walk in one way, walk out with just a minor change, but over the course of a few days, her appearance has changed enough where she is unrecongizable. When she's dealing with Riki, or others who know what she realy looks like, she drops the disguise, but her clothing is still technicaly part of all the effect of the item, and that may change a bit.

I'm mostly saying this now because it's easier to explain OOC than IC.[/sblock]
 

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