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[MHB] +6 on all attributes for 200,000 ?


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FrankTrollman said:
It doesn't matter. So long as any of the abilities match the affinity it is not an "item that does not match the affinity for a particular body slot".

So long as any of the six bonuses match the affinity, the item does not suffer a penalty. Remember, body slot affinity is by item, not by power.

-Frank

That's not the only way to read it. It says
Wondrous items that don't match the affinity for a particular body slot should cost 50% more than wondrous items that match the affinity.

You have taken that to mean that if any power matches the affinity, the entire item does. An equally valid but more intelligent interpretation is that if any power DOESN'T match the affinity, the entire item doesn't and therefore the cost increases.

PS
 

Okay, then. Taking into account the affinity rulers, this item should be, as a belt, about 600,000.

As a cloiak, though, it could be only 400,000.
 

It's 200k because that's the effective limit on cost for non-epic items, and they didn't want it to be epic.

It's fair because of two things - by the time this is possible to get as treasure, everyone should already have +6 items for 2 or 3 of their most important stats, if not more. So it's not like the fighter is going to find this and not have a belt of giant strength +6 and bracers of health +6 and maybe even gloves of dex +6.

Thus, because half of its abilities are being duplicated already, and the other half are the unimportant scores, it's really not that overpowered.

It's handy only because you free yourself up for an amulet of natural armor, bracers of armor, etc etc. It's really not that bad assuming you're in a relatively high magic environment. If you're *not* in a high magic environment and 18th level characters don't have 2-3 36k items, then obviously you wouldn't have a 200k item either.

-The Souljourner
 

200,000 gp for an item that gives +6 to all attributes does sound a bit much. Are you sure it isn't to physical attributes only? I recall a belt in Sword and Fist that gave +6 to Str, Dex and Con. According to the rules, that ought to cost 180,000 gp.

Anyway, I don't think the 50% increase in cost for non-body slot affinity should stack with the 100% increase in cost of adding unrelated powers to an item. The 100% increase in cost already takes into account the fact that the extra power does not take up another body slot. Effectively, it's like getting another slotless item.
 

Table 7-33 on page 285 of the 3.5 DMG. Multiple Different Abilities - Multiply the higher item cost by 2. Using this rule, and ignoring item affiniity (which I do), the cost would be 252,000 gp. This is quite a bit different than the 3.0 method of doubling the cost of every extra power, and is worse if you only put two or three things on one item, it's when you go past that that it gets cheaper than the old way.
 

FrankTrollman said:
Although it would probably make more sense if they did give you a deal on it.

One question: Will Magic give you a deal on it? Does Magic even care that your munchkinized Character won't use Charisma?

I think not.

And the wizard who creates the thing won't feel like giving you a discount as he has to pay full XP cost.

Storminator said:
You forgot the body slot affinity penalty.

PS

Doesn't come into the equation here.

For it's even worse: Every +6 than the first (which would be Str for a belt and therefore on the right slot. for other slots you can designate other first bonuses) you pay twice the price.

So it's 1*6*6*1000 for one +6 + 5*6*6*1000*2 for the Rest. That's 396.000 and the true price for it.
If you have Sword and Fist, look at the statbooster Items they have in there. It uses this. Also, the ELH's Bracers of Relentless Might use the same.
 

KaeYoss said:
So it's 1*6*6*1000 for one +6 + 5*6*6*1000*2 for the Rest. That's 396.000 and the true price for it.

Using x2 for the rest is dumb. For the same price, you could put each ability into separate _slotless_ items and just keep them in your pocket.

That is why 3.5 uses x1,5 for the rest of the abilties.

(Or x2 the first and x1,5 for the rest, or just x2 for the first and normal price for the rest, as the DMG is not too clear on this issue. But using x2 for the rest is not logical at all as it costs the same as the slotless things.)
 

Storminator said:
An equally valid but more intelligent interpretation is that if any power DOESN'T match the affinity, the entire item doesn't and therefore the cost increases.

This is the interpretation of CS as well (though there's a big ol' fat grain o' salt with that, of course).
 

KaeYoss said:
Doesn't come into the equation here.

Why not? Wisdom has no affinity to a belt at all. Why would there be no nonaffinity penalty?

KaeYoss said:
Every +6 than the first (which would be Str for a belt and therefore on the right slot. for other slots you can designate other first bonuses) you pay twice the price.

Actually, no. If the item takes a slot, you double the cost of the first power (as per the table in the DMG) and then apply a 50% increase to the additional powers (as per the pricing sidebar in the DMG). Apparently though, you generally stick with the table and not the sidebar. Guess it just depends on which method yields the most appropriate price (appropriate being up to you).

From: TSRsage@aol.com [mailto:TSRsage@aol.com]
Sent: Wednesday, October 01, 2003 10:32 AM
To: kreynolds@<snip>
Subject: Re: Item pricing...



In a message dated 9/25/03 9:17:40 AM, kreynolds@<snip> writes:

<< The sidebar on page 282 on the DMG states that each additionl (nonsimilar

or
different) power has a 50% increase in price. This implies that you leave the first power's price alone, then apply the increase to additional abilities. However, Table: 7-33 on page 285 conflicts with this, having an entry in the table for "Multiple different abilities" as "Multiply higher item cost by 2.

Which one is correct? >>

Both of them. In most cases, use the table (mutlible abilities are usually
worth more than either ability alone).


This is assuming 3.5, of course. Leaving the first power's price alone and doubling the price of the rest is for 3.0 only.
 
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