Deset Gled said:I do find it kind of entertaining that WotC released the MIC, and then later released design articles talking about characters being a walking X-mas tree of magic items. Sure, this was a general problem with 3.x in general, but in this analogy the MIC is kind of like those Hallmark ornaments that light up and play music.
Bagpuss said:The 3 times a day limit is also odd, because depending on how often encounters are it can be no limit at all. For example we were playing the Red Hand of Doom campaign where encounters could be spaced out by days, so three times a day was meaningless, hence all the items seemed more powerful than they would in a dungeon environment.
MithrasRahl said:I've been going through the Magic Item Compendium, and there are items after items that don't even come close to the old formulas. I'm in 2 seperate campaigns, and both DMs have said no to using anything from it due to it being overpowered. Not having DMed before, I figured I'd ask here.
Are the items completely unbalanced, or do the CRs for monsters still work if the party has access to the items in the MIC?
Mistwell said:I think any DM who dismisses the MIC outright is doing themselves and their players a serious disservice. They are guaranteeing a more boring game, with their players always getting the same basic set of magic items all the time. And if you doubt me, take a look at the design article about the basic items, compare those to your past adventuring parties, and I challenge you to tell me they don't match fairly well. Magic Armor, Magic Weapon, Cloak or vest of Restiance, Ring of Protection, Amulet of Natural Armor, Stat boosting item(s), blah blah blah....