Quasqueton said:
How do you rule on these things? Like how many arrows can an archer carry? Does a backpack full of loose coins hinder a rogue's stealth? Does swimming across a river ruin an adventurer's gear? Does carrying a 10' pole give penalties in combat? How many potions can you have easily accessable? Etc.
My simple rule of thumb is, if I can come up with a plausible description of it, then it's just fine. For example:
How many arrrows can an archer carry? I can imagine a good three quivers strapped to an archer's back. Or special-made quivers that can carry more than 20 arrows. So I leave it at 3 quivers. Certainly an archer can also have extras strapped to his horse, in a
Bag of Holding, etc.
Does a backpack full of loose coins hinder a rogue's stealth? I'd imagine that adventurers with serious coinage would convert it to gemstones when traveling. That 3000gp is probably a single high-quality sapphire. No hindrance to stealth at all.
Does swimming across a river ruin an adventurer's gear? Adventurers are the ultimate outdoorsmen. I can't imagine that all of their gear
wouldn't be waterproof. So no, no damage.
Does carrying a 10' pole give penalties in combat? No. I'd imagine the PC just drops the pole at the start of combat (free action) and picks it up afterward to continue onward. Same with the battering ram.
How many potions can you have easily accessible? Tons. I remember there being a picture of Mialee somewhere where she has a gazillion spell component pouches sewn all over here clothing. I can easily imagine a fighter having something similar, to store a dozen potions within easy reach.
Really, it's harder to come up with something I
can't see a way to accomplish, so as a DM I'm pretty lenient with regards to this stuff. And as someone else mentioned, my groups usually aren't interested in micromanaging that sort of stuff anyway.