greywulf
First Post
Bert the Ogre said:I'm better at creating modules and adventures than writing up rules, and this rule-set works GREAT with my writing style. Is there any plan for more monsters from the SRD? I needed a Green Slime today, and ended up substituting with a Large Viper. The Gelatinous Cube wasn't quite what I wanted, but it was the only fungus available...
Thanks Bert. I've got your revised edition, and I'll have it converted and posted up later today.
Green Slime is a strange one to find anyway - it's in the DMG under Dungeon Ecology instead of being in the MM as a critter. It made it into the SRD too. Here's the text:
Green Slime (CR 4): This dungeon peril is a dangerous variety of normal slime. Green slime devours flesh and organic materials on contact and is even capable of dissolving metal. Bright green, wet, and sticky, it clings to walls, floors, and ceilings in patches, reproducing as it consumes organic matter. It drops from walls and ceilings when it detects movement (and possible food) below.
A single 5-foot square of green slime deals 1d6 points of Constitution damage per round while it devours flesh. On the first round of contact, the slime can be scraped off a creature (most likely destroying the scraping device), but after that it must be frozen, burned, or cut away (dealing damage to the victim as well). Anything that deals cold or fire damage, sunlight, or a remove disease spell destroys a patch of green slime. Against wood or metal, green slime deals 2d6 points of damage per round, ignoring metal’s hardness but not that of wood. It does not harm stone.
There's a version of the Green Slime as a critter here on these board too (which I prefer). That would convert in M20 terms to:
Green Slime, HD2d10+2 (11hp), AC3, +3 1d6 damage (flesh) or 2d6 damage (wood/metal). No skills.
Hope that helps.
Monsters. I'd love to see more monsters! I'd love to come up with a load of critters that are unique to Microlite20, so we can have a complete micro-ecology going on. Yeh. That would rock.


