greywulf
First Post
bytor4232 said:What I would like is a more detailed description on skills. I'm still shakey on some of the standard skills, mostly the Charisma based ones. I guess that would be a judgement call on the part of the DM I suppose.
Yes, 100% judgement call - I'm a firm believer that There Is More Than One Way To Do It (TIMTOWTDI), though a little guideline or two wouldn't hurt, I guess.
Here are the skills from the d20 SRD and their Microlite20 equivalents:
The four skills in Microlite20 are Physical (phys), Subterfuge (sub), Knowledge (know) and Communication (com), so..........
Appraise - com+MIND
Balance - phys+DEX
Bluff - com+MIND
Climb - phys+DEX or STR, whichever is highest
Concentration - doesn't apply. GM's fiat applies
Craft - it's an out of game thing. No one /ever/ crafts things in-game, so it's a redundant skill. Alternatively, know+DEX
Decipher Script - know+MIND or com+MIND
Diplomacy - com+MIND
Disable Device - sub+MIND or sub+DEX
Disguise - sub+MIND
Escape Artist - sub+DEX or sub+STR, depending on what you're escaping out of
Forgery - com+DEX
Gather Information - com+MIND
Handle Animal - com+MIND or com+STR if the animal is bigger than you

Heal - know+MIND
Hide - sub+DEX
Intimidate - could be phys+STR, or sub+MIND or com+STR. You choose
Jump - phys+STR (long jump) or phys+DEX (high jump)
Knowledge - know+MIND
Listen - sub+MIND
Move Silently - sub+DEX
Open Lock - sub+DEX
Perform - com+MIND, though it could be DEX if you're juggling, or STR if you're a weightlifter
Profession - com+MIND, usually
Ride - com+DEX
Search - sub+MIND
Sense Motive - com+MIND
Sleight of Hand - sub+DEX
Speak Language - doesn't apply. You either know the language or you don't. Alternatively, com+MIND to understand subtle nuances, I guess
Spellcraft - MIND only
Spot - sub+MIND
Survival - phys+STR to suyrvive, or sub+DEX or STR to hunt stuff.
Swim - phys+STR
Tumble - phys+DEX
Use Magic Device - you can either use it, or you can't. GM fiat. Alternatively, MIND only
Use Rope - no, never ever. Use Rope is a DEAD SKILL. This skill is dead. It has passed the mortal coil (of rope). Use phys+DEX if you must, but don't say I didn't warn you.
Hope that helps. I'm sure there'll be some combinations up there you'd do differently. That's cool too.
What we did was just wing it, and decide skill rolls on the fly. That's how it's intended, anyhow. For example: A rogue knocks out a guard using sub+STR, and then convinces the chambermaid to let him pass with a sneaky bribe (com+DEX for it to change hands unseen). He makes it into the cellar disguised as a cook (sub+MIND), and the game continues. I'm sure you get the idea.