Sadrik said:
Can I ask then how you and Darrel are dealing with the special rules of weapons?
Speaking for myself, by ignoring them for the most part. For my game, all information concerning the weapon is listed in the m20 Equipment List. There may be a magical +1 (to hit & damage) axe, or a flaming longsword that does longsword damage plus an extra 1dwhatever fire damage, but that's about it with regard to 'special rules.'
Sadrik said:
Some specifics:
exotic weapons namely war axe and bastard sword.
In the m20 Equipment List, the dwarven waraxe and the bastard sword are one-handed weapons that deal 1d10 damage.
Sadrik said:
some weapons give bonuses to trip etc.
No bonuses to trip were included in the m20 Euipment List. Complex bonuses were one of the first things I jettisoned. The only factors necessary to run any weapons in the m20 Equipment list are size, price, damage, and (in the case of ranged weapons) range. These are all included in the list, and match the d20 SRD for compatibility.
Sadrik said:
Mighty bows are not included in the m20 Equipment List, as they were not in the d20 SRD Equipment Lists. In fact, as I've never even had one used in a D&D campaign, I'm not even completely sure what a 'mighty' bow might be. Whatever its bonus may be, I'd be inclined to ignore it.
Sadrik said:
There is a lot of minutia there. I think a lot of that could get washed away with the simplified weapon chart.
I think a lot of it has been washed away already. My own goal in gaming, in fact, is to 'wash over' any and all combat as rapidly as possible. Combat in m20 goes fast enough to get it over with in short order, but slow enough that the players feel they've actually accomplished something.
Sadrik said:
No need to write a specific line into the rules about the rapier exception. It is a light weapon period.
I quite agree. I generally ignore that line in the m20 rules (and may, in fact, have stricken it from my house rules...I don't have a copy to hand to check).
For what it's worth, I really like your weapon simplification. I just think it diverges too far from the d20 SRD to meet the goals we were setting with m20. If we were to try to create a game which wasn't as concerned with maintaining the level of core d20-compatible playablity, I'd rather go by your chart.
Regards,
Darrell