Sadrik said:
Does it make it more complex?
STR + 1d6/level vs. STR + 2, 3, or 4/level.
It doesn't make it more complex. One of the primary attractions for the +1d6 hp/level (It used to be a simple +1 hp/level...don't know how long you've been following the thread) was the variable nature of the random roll. A blanket +2, 3, or 4 doesn't have that random nature.
Sadrik said:
Then the monsters? why does a kobold have 3 hp and not str + 1d6/level?
I just want to know what the reasoning is. I dont know why it was decided to do it that way. I am curious. Again I like shoring up irregularities and special cases. Some may not be bothered by them...
Short answer: That's what it was in the SRD. The threat posed by any individual creature or group of creatures is keyed to HD. I know it will horrify those people who are so dedicated to absolute game balance, but the game in m20 is geared to tell the story of the Player Characters, possibly to the detriment of monsters and NPCs. Some monsters are more powerful, some less. As with every other decision made, compatibility with existing D&D/d20 material was paramount.
I know you bring up the changes in character rules (three stats, +1d6 hp/level, etc.), but the fact is, none of those changes has fundamentally altered the compatibility with d20 game material (not even the 'hp powering spells' angle). It has lowered the default 'magic-ness' a bit, but not so much so that it alters its compatible nature.
The monsters in the m20 Monsters List exist pretty much as they were in the d20 SRD, just in a truncated form; and just like the Equipment List, anything not listed in the entries in the Monster List is pretty much ignored.
Sadrik said:
I hope I am being helpful.
Of course you are.

Now, lest you think I'm just being argumentative and jumpin' down your throat, I will say that I
do, most assuredly, agree with you that stats should be listed in the monsters' entries. I'm gonna start workin' on that as soon as I get a chance.
Regards,
Darrell