Microlite20 : the smallest thing in gaming

Greyharp said:
Ok I bit the bullet and drew up a plan of the slipcase I made. Now here's my problem: if I upload it to Photobucket, it reduces the size of the jpeg and thus destroys all the "actual size" measurements. Does anyone know how to upload it to the thread without going through an image hosting site?

Alternately I can email it to anyone who is interested (it is 473 kb). My email is: trowuttatwo@yahoo.com.au


Cheers
Dave

You can shoot it over to dm@aerthon.com. I can host it at http://arthur.jfmi.net/m20
 

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greywulf said:
I don't like ELs as they stand either. That's probably the last thing I'll review in Core before it gets closed.

Personally I think your EL advancement system is excellent! Perhaps the EL system should be more closely tied to the CR system (like in d20) rather than freeforming it? I'd hate to see something as simplistically wonderful as 10 x currently level leave :uhoh:
 



Greyharp said:
I must admit it is the simplicity of the system that I find attractive. Rule changes that make it more complex defeat the purpose and there are plenty of other "lite" rules out there that aren't as "micro" as M20.

I think it is one thing to tweak a system to improve it and another to alter the rules to make it a totally different game.
Does it make it more complex?
STR + 1d6/level vs. STR + 2, 3, or 4/level.

Then the monsters? why does a kobold have 3 hp and not str + 1d6/level?

I just want to know what the reasoning is. I dont know why it was decided to do it that way. I am curious. Again I like shoring up irregularities and special cases. Some may not be bothered by them...

Imo I would say go all one way or not. use HD as 1d6+ STR mod or STR score + 1d6/level.

I hope I am being helpful.
 

Sadrik said:
Does it make it more complex?
STR + 1d6/level vs. STR + 2, 3, or 4/level.

It doesn't make it more complex. One of the primary attractions for the +1d6 hp/level (It used to be a simple +1 hp/level...don't know how long you've been following the thread) was the variable nature of the random roll. A blanket +2, 3, or 4 doesn't have that random nature.

Sadrik said:
Then the monsters? why does a kobold have 3 hp and not str + 1d6/level?

I just want to know what the reasoning is. I dont know why it was decided to do it that way. I am curious. Again I like shoring up irregularities and special cases. Some may not be bothered by them...

Short answer: That's what it was in the SRD. The threat posed by any individual creature or group of creatures is keyed to HD. I know it will horrify those people who are so dedicated to absolute game balance, but the game in m20 is geared to tell the story of the Player Characters, possibly to the detriment of monsters and NPCs. Some monsters are more powerful, some less. As with every other decision made, compatibility with existing D&D/d20 material was paramount.

I know you bring up the changes in character rules (three stats, +1d6 hp/level, etc.), but the fact is, none of those changes has fundamentally altered the compatibility with d20 game material (not even the 'hp powering spells' angle). It has lowered the default 'magic-ness' a bit, but not so much so that it alters its compatible nature.

The monsters in the m20 Monsters List exist pretty much as they were in the d20 SRD, just in a truncated form; and just like the Equipment List, anything not listed in the entries in the Monster List is pretty much ignored.

Sadrik said:
I hope I am being helpful.

Of course you are. :) Now, lest you think I'm just being argumentative and jumpin' down your throat, I will say that I do, most assuredly, agree with you that stats should be listed in the monsters' entries. I'm gonna start workin' on that as soon as I get a chance.


Regards,
Darrell
 

Well, monsters really don't have to work like characters do. This worked fine for 25 years prior to 3rd edition. I don't need to know if I can arm wrestle a Hobgoblin, just how many holes I can poke in it before it falls down ;)
 


MeepoDM said:
Well, monsters really don't have to work like characters do. This worked fine for 25 years prior to 3rd edition. I don't need to know if I can arm wrestle a Hobgoblin, just how many holes I can poke in it before it falls down ;)

Agreed. They don't have to work the same. It might help, though, to have its STR listed if you and the hobgoblin are trying to throw each other off of a cliff, or its MIND if its trying to resist your spell. At any rate, it couldn't hurt to have its stats listed, just as an example.

Let me know if this is something no one but Sadrik and I are interested in; no use in my doin' a lot of typing if no one's gonna use it. :)

Regards,
Darrell
 

Darrell said:
Let me know if this is something no one but Sadrik and I are interested in; no use in my doin' a lot of typing if no one's gonna use it.

It might be a good idea, especially for the reasons you listed. If you do, make the stats in a block format, like "10/10/10" at the end of the block, and we'll just know that that means "STR/DEX/MIND". I'd like to see the system and suppliments stay as compact as possible.
 

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