Microlite20 : the smallest thing in gaming

That is funny that I just brought up the same thing in my post!

But that is only one of the problems in the monster section.
 

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greywulf said:
The new class mods have gone down well, but we're still not satisfied with the Cleric's Turn Undead ability. Can't decide between it being a spell (or spell-like thingummy) or a special ability usable a certain number of times per day. Or something else.

I'm putting that to the vote.

Well, my vote goes to ability. I'd prefer it not to be restricted to clerics, but we're going for d20 compatibility, so there ya go.

greywulf said:
On the equipment thing, I'm going to put simplified weapon damages into the Microlite20 UA; You've persuaded me that sticking with d20 standard damage levels is a better thing to have in Core. It also keeps those monsters-with-weapons from existing adventures and Monster Manuals on the same playing field.

I think that's best. I think giving the option of Sadrik's simplification is optimal (because I really like it) but the more SRD compatible system should be in Core m20.

greywulf said:
As regards the question of why someone would use a scimitar instead of the (far superior) Longsword, the answer is simple: IT FITS THE CHARACTER CONCEPT. Nothing, nada, not a thing else matters. Heck if my character wanted to kill people with a spoon, I'd do it if it fitted the concept. Screw rules optimisation; in Microlite20, there aren't enough rules to optimise. That's kinda the whole idea.

Seconded. :)

greywulf said:
Oh, and Mark's got a name for the House Rules supplement: The Microlite20 Macropedia!

:D I like it! :D

Regards,
Darrell
 

Darrell said:
I've kinda been thinking about that, too. It hasn't been a pressing issue, because I'm the only one who keeps track of 'experience' for my group, so if they have a cake-walk, they don't advance as fast as they do if they fight tougher opponents. Indeed, I tend to think along the lines of the poster earlier (was it Sadrik, maybe?) who mentioned level advancement by game session (maybe something like 2-3 sessions per level).

Heh. Just to be random, you could roll for it...say 1d4+1 game sessions per level. :]

Regards, Darrell

I shouldn't have hit refresh :)

I've set 4 kobols are EL3 as figuring a kobold is really only 1/2 an EL on his own.

I don't like ELs as they stand either. That's probably the last thing I'll review in Core before it gets closed.
 

greywulf said:
This is me, mid game. The adventure is going swimmingly and my players have come up with some great ideas. I'll cover them another time though. Oh, and they SERIOUSLY hate kobolds :)

The new class mods have gone down well, but we're still not satisfied with the Cleric's Turn Undead ability. Can't decide between it being a spell (or spell-like thingummy) or a special ability usable a certain number of times per day. Or something else.

I'm putting that to the vote.

I'd have to say I like the idea of each class having their own special ability:

Mages having to pay one less HP for their "signature" spell
Fighters having bonuses to ATK and DMG
Rogues having sneak attack
Clerics having Turn Undead

greywulf said:
Oh, and Mark's got a name for the House Rules supplement: The Microlite20 Macropedia! Yay!

Brilliant!

greywulf said:
On the equipment thing, I'm going to put simplified weapon damages into the Microlite20 UA; You've persuaded me that sticking with d20 standard damage levels is a better thing to have in Core. It also keeps those monsters-with-weapons from existing adventures and Monster Manuals on the same playing field.

I like putting it in the Macropedia. Maby the Macropedia should be a simple document, no tables, no restrictions on size. Let it grow to its hearts content. Or, have each rule in its own section, that way you can pick and choose and pull together your own little doc.

Maby I'm asking too much ;)

Anyhoo, get me the RTF with the revised class abilities so I can roll that PocketMod out!
 

What do you guys think about this idea?
Monster hit points are determined by multiplying the HD by 2 (delicate), 3 (average), 4 (tough), 5 (no anatomy) then add the creatures STR score.
Character hit points are determined by multiplying the Level by 2 (wizard), 3 (rogue and cleric), 4 (fighter) then add the characters STR score.
 

Sadrik said:
What do you guys think about this idea?
Monster hit points are determined by multiplying the HD by 2 (delicate), 3 (average), 4 (tough), 5 (no anatomy) then add the creatures STR score.
Character hit points are determined by multiplying the Level by 2 (wizard), 3 (rogue and cleric), 4 (fighter) then add the characters STR score.

I'm curious on the monsters part, why the change would be needed at all? By making this change, you'd have to convert every monster in every D&D/d20 adventure you wanted to run with m20. I guess I'm wondering why you think this change would be needed as opposed to leaving it as is (opening the Monster Manual and using the creature as written).

I like the Character HD idea OK, but again, think the change isn't needed. Fighters already have more HP than everyone else as their STR is usually higher while Wizards have less HP's since they'll likely be burning HP's often to fuel spells.
 

Sadrik said:
What do you guys think about this idea?
Monster hit points are determined by multiplying the HD by 2 (delicate), 3 (average), 4 (tough), 5 (no anatomy) then add the creatures STR score.
Character hit points are determined by multiplying the Level by 2 (wizard), 3 (rogue and cleric), 4 (fighter) then add the characters STR score.

I like the HD system the way it is currently in Microlite20.
 

bytor4232 said:
I like the HD system the way it is currently in Microlite20.


I must admit it is the simplicity of the system that I find attractive. Rule changes that make it more complex defeat the purpose and there are plenty of other "lite" rules out there that aren't as "micro" as M20.

I think it is one thing to tweak a system to improve it and another to alter the rules to make it a totally different game.
 


Ok I bit the bullet and drew up a plan of the slipcase I made. Now here's my problem: if I upload it to Photobucket, it reduces the size of the jpeg and thus destroys all the "actual size" measurements. Does anyone know how to upload it to the thread without going through an image hosting site?

Alternately I can email it to anyone who is interested (it is 473 kb). My email is: trowuttatwo@yahoo.com.au


Cheers
Dave
 

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