greywulf said:The new class mods have gone down well, but we're still not satisfied with the Cleric's Turn Undead ability. Can't decide between it being a spell (or spell-like thingummy) or a special ability usable a certain number of times per day. Or something else.
I'm putting that to the vote.
greywulf said:On the equipment thing, I'm going to put simplified weapon damages into the Microlite20 UA; You've persuaded me that sticking with d20 standard damage levels is a better thing to have in Core. It also keeps those monsters-with-weapons from existing adventures and Monster Manuals on the same playing field.
greywulf said:As regards the question of why someone would use a scimitar instead of the (far superior) Longsword, the answer is simple: IT FITS THE CHARACTER CONCEPT. Nothing, nada, not a thing else matters. Heck if my character wanted to kill people with a spoon, I'd do it if it fitted the concept. Screw rules optimisation; in Microlite20, there aren't enough rules to optimise. That's kinda the whole idea.
greywulf said:Oh, and Mark's got a name for the House Rules supplement: The Microlite20 Macropedia!
Darrell said:I've kinda been thinking about that, too. It hasn't been a pressing issue, because I'm the only one who keeps track of 'experience' for my group, so if they have a cake-walk, they don't advance as fast as they do if they fight tougher opponents. Indeed, I tend to think along the lines of the poster earlier (was it Sadrik, maybe?) who mentioned level advancement by game session (maybe something like 2-3 sessions per level).
Heh. Just to be random, you could roll for it...say 1d4+1 game sessions per level.![]()
Regards, Darrell
greywulf said:This is me, mid game. The adventure is going swimmingly and my players have come up with some great ideas. I'll cover them another time though. Oh, and they SERIOUSLY hate kobolds
The new class mods have gone down well, but we're still not satisfied with the Cleric's Turn Undead ability. Can't decide between it being a spell (or spell-like thingummy) or a special ability usable a certain number of times per day. Or something else.
I'm putting that to the vote.
greywulf said:Oh, and Mark's got a name for the House Rules supplement: The Microlite20 Macropedia! Yay!
greywulf said:On the equipment thing, I'm going to put simplified weapon damages into the Microlite20 UA; You've persuaded me that sticking with d20 standard damage levels is a better thing to have in Core. It also keeps those monsters-with-weapons from existing adventures and Monster Manuals on the same playing field.
Sadrik said:What do you guys think about this idea?
Monster hit points are determined by multiplying the HD by 2 (delicate), 3 (average), 4 (tough), 5 (no anatomy) then add the creatures STR score.
Character hit points are determined by multiplying the Level by 2 (wizard), 3 (rogue and cleric), 4 (fighter) then add the characters STR score.
Sadrik said:What do you guys think about this idea?
Monster hit points are determined by multiplying the HD by 2 (delicate), 3 (average), 4 (tough), 5 (no anatomy) then add the creatures STR score.
Character hit points are determined by multiplying the Level by 2 (wizard), 3 (rogue and cleric), 4 (fighter) then add the characters STR score.
bytor4232 said:I like the HD system the way it is currently in Microlite20.