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Midgard Saga-OOC (FULL)

OK everyone Ive closed the game. Manzanita, Mizquiztli, Uriel, and Creamsteak feel free to create characters. Thels, I wanst sure if you wanted in or not. If you want to join you may-I was shooting for 4 but 5 is ok.

That said, heres a little picture of kobolds I had in mind-their appearance is a straight rip off of kobolds from the MMORPG Dark Age of Camelot. Less like hobbits/minature Englishmen and a bit darker, inverterate tricksters, and habitual thieves-although not as bad a say kenders. Short, and with a furry skin ranging in color from grey to cobalt blue, but still mechanically halflings.

mkobold.gif


Also for human characters, I sort of envision this world as obviously Norse in culture, manners, language, etc. And while this world is united culturally it isnt politically. And as the map above kinda shows there is a (mythic) Ireland(Celt-ish), Britain(Germanic-ish), Norway((Scandanavia-ish), and Biarmlaland (roughly Finnish/Russian/Slavic lands). So your PCs could come from non "Scandanavian" land but still be throughly Norse in outlook, religion, etc. (this may prevent everyone from being named Lars or Ulaf :) A good illustration of this relativr diversity of the Norse world would be the movie 13th Warrior and the various 13. But the only human language is Norse, the Common tongue.

Also for half elves I sort of picture only half drow. It seems high elves would be too aloof to couple with men. But this isnt set in stone , a normal half elf per the PHB would be perfectly fine.

And please if possible, Id like some diversity in character classes. I want everyone to play what they want, but a game with 3 fighters and a beserker gives us a limited skill set. Surely someone wants to be a skald ! :)

Enough rambling thanks.
 
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Sorry for not being clear about this earlier. I'm not joining. I would've liked to join this game, but I currently already got 7 ongoing games and 2 starting up. I think I'll settle with that for a while.

Have Fun.
 

Thanks Thels. I figured you werent going to join (you are in a lot of games judging by your sig), but wanted to float the offer.
 

Hmmm a couple more things, and hopefully I'll have covered everything:

Hit Points=take max HP since we are at second level.

FeatsThere are a couple of feats Id like to crib from the Forgotten Realms Setting, which seem appropriate-

Inscribe Rune feat/Rune Magic guidlines- Rune Magic seems to be appropriate for the setting, not limited to simply dwarves or giants.

Daylight Adaptation Feat- for Deep Dwarves PCs mostly, if they wish.

Equipment- Obviously all Asian flavored weapons-kama etc.. are prohibited.

Scimitar is allowed.

Although it may be slightly anachronistic, crossbows and compound bows are allowed. .

Armor up to half plate is allowed.

Horses and other mounts cost 1.5 times the stated cost in the PHB. Horses are rarer in the new world, and alot of travelling is done on foot, or travelling by boat up and down the coast or up rivers.

I eagerly await the PCs- your ideas so far are very intersting. I love the half drow bard idea Uriel :)
 
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Needing DM's review...

Afriggia Avelmiera Astrosilva
Female Asgardian High-Elf Cleric of Frigga 2 (1000/3000xp)
Medium-Size Outsider (Asgard)
Hit Dice: 2d8-2 (14 hp)
Initiative: +0
Speed: 20 ft.
AC: 18 (+6 masterwork splint mail, +2 masterwork large wooden shield) Touch: 10, Flat-Footed 18
Attacks: Masterwork halfspear +0 melee or +1 ranged (20 ft.)
Damage: Masterwork halfspear 1d6-1
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Turn undead, cleric spells (4/3+1), domains (air, community)
Special Qualities: Outsider traits (darkvision 60 ft., cannot be raised), elven racial traits (without low-light vision)
Saves: Fort +2, Ref +0, Will +6
Abilities: Str 8 (0), Dex 11 (1), Con 8 (2), Int 12 (4), Wis 17 (13), Cha 15 (8)
Skills: Diplomacy +5 [3], Heal +5 [2], Knowledge (religion) +5 [4], Profession (midwife) +5 [2], Spellcraft +5 [4]
Feats: Spell focus (enchantment)
Languages: Elven (Aelftongue), Norse (Humantongue), Aesirtongue

Spell Preparation
0 - Guidance x4
1st - Bless x2, Deathwatch x2

Equipment
Bronze field brazier (4 gp) (6 lb.)
Bronze holy symbol (10 gp) (1 lb.)
Cleric's vestments (5 gp) (6 lb.)
Common incense (5 gp) (1 lb.)
Flint and steel (1 gp) (1/10 lb.)
Masterwork halfspear (301 gp) (3 lb.)
Masterwork large wooden shield (157 gp) (10 lb.)
Masterwork splint mail (350 gp) (45 lb.)
Soap (5 sp) (1 lb.)
Trail ration (5 sp) (1 lb.)
Traveler's outfit (1 gp) (5 lb.)
Vigil candle (10 gp) (1/2 lb.)

5 Platinum pieces (1/10 lb.)
5 Silver pieces (1/10 lb.)

Total Weight: 79.8 lb. (Heavy Load)
Check Penalty: -6
Speed: 20 ft.
Run: x3

Avelmiera was at one time a lesser Norn, sharing with her sister Syvermeria the title and responsibility of being the Norn of Argadnias ("maternal faith"). As such, she gauged each daughter's wyrd as a mother, specifically the trust a mother would have for her children. As a Norn, Avelmeira and Syvermeria tended Yggdrasil at the well of Urd, while measuring the fates of mortals on Midgard. Avelmiera was forbidden to teach anything to mortals, to be dispassionate and simply comb the mortal's Wyrd. As a Norn, Avelmiera was bound to serve a particular cycle of judgement with her sister, but Avelmiera felt tied to the mortals. Avelmiera became attached to the mortal life of birth. She loved how a mother would bring into the world another mother in succession, daughters of a grand cycle. Each mother would birth another mother, and those with the strongest ties to Argadnias drew Avelmeira's heart closer to the mortal coil. As time passed, Avelmiera became weaker than her sister, and more distant from Yggdrasil's needs. Sif told Avelmiera to walk among the Vanir for 100 years while her sister would serve the purpose as the single guardian of Argadnias, punishing Avelmiera for her infraction.

Walking among the Vanir was at first a tragic pain for Avelmiera, as she could not speak their language, and they did not take kindly to her existence. She was not hassled, however, as the Vanir were not cruel in their treatment of Avelmiera. They simply ignored her, which upset the kindly Nord. When walking among a field of buttercups, she came upon a young woman and her child. Without hesitation, Avelmiera approached the pair and cautiously observed them. As the mother nursed her child, whispering a poem in the tongue of the giants, Avelmiera approached believing that these two would at least listen to her words. The pair, however, was not what they appeared. When Avelmiera had approached too near, the Mother transformed into a goat-headed giant, and the child into a two-headed horse. Confused, but too frightened to escape, Avelmiera was captured in a golden net, and dragged off by the pair.

Avelmiera was brought before Hel of Niflehiem, still unaware of the names of her captors. Queen Hel told Avelmiera that she would be fed to the undead for her love of mortals, and her attachment to the mortal coil. But, first, Avelmiera would sire a half-giant child to the god Surtur. Avelmiera was both spiteful and pleased with the fate that she had been dealt, and was happy to take up a child, nomatter what kind it would be. She willingly mothered the Half Giant, and Surtur allowed Avelmeira to live until the child had grown to his full strength, at which point the giant would eat it's mother. Avelmiera raised her son, trying to teach it to be respectful and good to women, but she had not ever been permitted to teach before. She felt that she had fully trained the child, and that it would never consume it's own mother for Surtur. The half-giant, however, had no desire to anger Surtur, who would surely devour him if he did not do what he was told. On the fateful day that Avelmiera had feared, the Half Giant swallowed his mother whole, appeasing Surtur.

Having been swallowed whole, Avelmiera was safe in her child's stomach, but bound to it for what seemed an eternity. She would be bound there, in her own childs stomach, where she tried to comfort him when he slept and tell stories of good will when he was alone. Avelmiera waited there for many days before, finally, the Goddess Frigga freed her.

The giant had heard his mother's words, and over many years had contemplated a plan to free her from his body. He could only think of one solution that would free his mother, however, without harming her. He knew that he would have to die, at the hands of an Aasir, on Aasir grounds, willingly. The giant, named Norgar'gra'sortur, walked up to the Goddess Frigga who had been waiting for this moment. He asked her to cut his stomach open, and let his mother free. Frigga accepted this plea, and mercifully ended the life of the half giant.

Avelmiera was now free, but she was saddened by her son's death. She cried before Frigga, pleading that she should die in place of her son. Stepping out from behind Frigga came Syvermeria, Avelmiera's sister. Syvermeria asked Avelmiera if she wanted to be free from her duties as a Norn. Avelmiera confessed that she had no desire to serve her given purpose, which she had never wanted. Avelmiera pleaded that she should be free, to teach and nurture as she did for her own son. Syvermeria, who wanted the same fate as Avelmiera, knew that she would be alone if she let go of her sister, but she also knew that she could never be happy if her sister was not happy. Syvermeria pleaded to Frigga to let her sister Avelmiera go to Midgard and be among the mortals, no-longer bound to the duties of being a Norn. Frigga had been expecting this for a very long time, knowing that she would need to free one of the Argadnias one day. Each sister suffered from the same desires, and one would never be happy so long as the other was unhappy. Frigga then bound the two sisters to an oath, "Each of you will live for three hundred years on Midgard, then you will return to the Aasir and serve in your sisters duties while she has her time on the mortal plane. After each of you has served your lives on Midgard, you will both return to your original purposes without question, and neither of you will be permitted to ever leave your lives as the Norns you are again. You will both be rendered impotent, having no children to call your own, and in turn you will both revere me for blessing you with this one and only opportunity to oppose your own Wyrds."

Avelmiera and Syvermeria had never considered before that they had spun their own Wyrds in time, and admitted that they must not be jealous of each other. The two then accepted Frigga's bindings Avelmiera then accepted that she will be the first to live her three hundred years as a mortal elf. Avelmiera was stripped of her much more wide-ranging powers as a Norn, and then sent to Midgard. Avelmiera began her life, walking the vast lands from village to village, at first only spying on young mothers and children, but soon she realized that as a servant of Frigga, she could help these mothers when their children were born. Her quest to go from mother to mother, and deliver the children, under a candlelight vigil, became her life. She loved this blessing, and soon found that many fathers were so thankful to Avelmiera that they left a gift for her on her way out. After a few generations of her service, she earned the name "Matron" and was called this by the children that had been born with her tender aid. As she traveled from town to town, she also began to feel responsible for those children who were without mothers. Avelmiera took great care to protect the children, and aid in the protection of the Mortal coil.

Avelmiera has become a Matron and a protector. She now travels from town to town, without much knowledge of where the next mother would be found, but now she also has become attached to the many children that she has delivered. Matron sees herself as the Valkyrie of the mortal children, delivering the children into the world where they will prove themselves for Asgard, and the Valkyries judgment. Matron has taken it upon herself to also travel with Mortals who risk their own lives to protect their families, as a healer and aid. She has bandaged many wounds in her time, and has taken it upon herself to continue this practice for the next 164 years she has left to be what she has become.
 
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Might I be permitted to say, you know your stuff. Norns, wyrd, and in true Norse mythic fashion, your PC got swallowed by a giant.

The Asgardian/outsider trait is a nice touch too, shows Asgard's interaction with the mortal realm. I am speechless actually :)
 

I'm pretty psyched about my half orc barbarian, but I suppose I should consider another class/'race, since I was the last one in. I don't recall how the elves fit into Norse Myths, but my second choice would be an elf rogue or wizard or bard. I know bards get several bonuses in 3.5. Would you consider advancing any of those?
 
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Manzanita- I see no problem with the half orc barbarian idea. Golbins/orcs/trolls fit in ok with Norse setting. The idea of orcs may be a bit more Germanic, but I dont think its too much of a stretch. A raging barbarian/berserker fits in fine. For waht its worth, Im going to try to remain close to Norse-ness but they may be touches of "Celtic" or "Germanic" monsters.

But I promise- no Githyanki!

As for bards, I think Uriel was working on one. And as for 3.5(if I understand your question) Im keeping with 3e for now.

I think, based on what everyone has sort of proferred so far we may have

an Asgardian Elf Cleric
a half elf bard
a norse presumably human fighter
and a half orc barbarian

not too bad a mix I think
 

3.0 Ach.
I had been creating Angrimm with the 3.5 revisions on this site.
I'll need to rework him a bit.
 

Sorry about the confusion regarding 3.0-3.5. It didnt occur to me inform that I was sticking to 3e-like I said Ive been away from the boards and gaming for a bit. My apologies- I hope this doesnt change anyones ideas about participating.

For me personally, I havent made up my mind yet about the new rules and was sort of holding off making a decision until revised actually came out. But Id like to keep the game 3e.

I guess soon the PbP games will have to state the version of the game along with houserules, etc.. eh?
 
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