Midkemia d20?

IIRC

Actually, though the setting has D&D roots, they did not stick to D&D for the majority of playing in it. They had house rules to the point of a different system after some time, and one of the most rearranged parts was the magic.

In many respects, the difference between High and Low Magic is basically which schools are involved- Low Magic involves all kinds of Divinations, Abjurations, and some transmutation. Greater Magic involves Conjuration and Invocation.

At some point, I read how a Low-Magic Weather Witch, given enough time and power, could change world-wide weather patterns. A greater magic spellcaster is lucky to make air blow unless he pushes it himself.

From everything I've seen of the books and d20, I am sure something could be devised. I think it would have to rewrite major swathes of the spellcasting rules, but that's alright.

I hope Midkemia sees the light of day again in some form. It may have many D&D-isms, but its one of the best put together set of isms I've read.
 

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ergeheilalt said:
Back to my main point, any news on Midkemia d20? :D

Nope. Last time it was mentioned on the Feist list, Ray mentioned that he and Steve Abrams wanted to publish Tome of Midkemia, the highly modified version of OD&D that they used all those years ago.

First they are wanting to do an Atlas type book for Midkemia.
 

An atlas would be cool. Midkemia does have some interesting locals. I for one would like to see a map of Krondor, it would be very cool as many different books have some sort of home there.

Erge
 

Gog pondered:

Thought it was apples

to which Arc replied:


No. Definitely oranges.

Actually, for awhile, the ever fun Nakor was pulling out apples before of course switching back to oranges.

If I knew eating fruit made you a powerful magic user, I would have listened to my mom and ate more when young. But, wait, there is no magic, so forget what I just said. ;)
 

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