Khorod
First Post
IIRC
Actually, though the setting has D&D roots, they did not stick to D&D for the majority of playing in it. They had house rules to the point of a different system after some time, and one of the most rearranged parts was the magic.
In many respects, the difference between High and Low Magic is basically which schools are involved- Low Magic involves all kinds of Divinations, Abjurations, and some transmutation. Greater Magic involves Conjuration and Invocation.
At some point, I read how a Low-Magic Weather Witch, given enough time and power, could change world-wide weather patterns. A greater magic spellcaster is lucky to make air blow unless he pushes it himself.
From everything I've seen of the books and d20, I am sure something could be devised. I think it would have to rewrite major swathes of the spellcasting rules, but that's alright.
I hope Midkemia sees the light of day again in some form. It may have many D&D-isms, but its one of the best put together set of isms I've read.
Actually, though the setting has D&D roots, they did not stick to D&D for the majority of playing in it. They had house rules to the point of a different system after some time, and one of the most rearranged parts was the magic.
In many respects, the difference between High and Low Magic is basically which schools are involved- Low Magic involves all kinds of Divinations, Abjurations, and some transmutation. Greater Magic involves Conjuration and Invocation.
At some point, I read how a Low-Magic Weather Witch, given enough time and power, could change world-wide weather patterns. A greater magic spellcaster is lucky to make air blow unless he pushes it himself.
From everything I've seen of the books and d20, I am sure something could be devised. I think it would have to rewrite major swathes of the spellcasting rules, but that's alright.
I hope Midkemia sees the light of day again in some form. It may have many D&D-isms, but its one of the best put together set of isms I've read.