Toric_Arthendain
Explorer
No hope. Valurel saw none. He and his companions were doomed. On top of that, a newcomer had entered the pit, becoming cornered and facing death with the the rest of them. The Orcs were relentless, not hesitating to enter a burial ground. Soon many more dead would litter the ground here. The howls of the Orcs and their blaring horns, combined with the thunder, lightning and rain was enough to make any man grow weak in the knees and soil themselves in the process. He hoped his companions were holding up well enough to go out fighting. He again felt sadness that Aislinn had to go through this and could only hope that her death would be quick when it came.
Upon hearing Reznik's words, Val turned towards the first Orcs to drop into the cave system. Guided by instinct as much as anything, he waits until they were in range and then savagely lashes out with his claws, planning to take out as many of them as possible before he himself goes down.
OOC: If the Orcs close and he is able to make a full attack without having to move more than 5', Valurel will attack with his claws twice. If he has to move more than 5', he will attack once. If able to attack twice, he will still make both attacks on just one Orc.
Init +3
+4/+4 to hit if attacking twice or just one attack at +4 if a bigger than 5' move is required.(before any minuses for darkness)
1d4+5/1d4+5 damage or just 1d4+5 if attacking once.
Upon hearing Reznik's words, Val turned towards the first Orcs to drop into the cave system. Guided by instinct as much as anything, he waits until they were in range and then savagely lashes out with his claws, planning to take out as many of them as possible before he himself goes down.
OOC: If the Orcs close and he is able to make a full attack without having to move more than 5', Valurel will attack with his claws twice. If he has to move more than 5', he will attack once. If able to attack twice, he will still make both attacks on just one Orc.
Init +3
+4/+4 to hit if attacking twice or just one attack at +4 if a bigger than 5' move is required.(before any minuses for darkness)
1d4+5/1d4+5 damage or just 1d4+5 if attacking once.
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