Midnight - ANyone see it on the Streets yet?

Eosin the Red said:
Well, here goes another chunk of change. That PDF with the channeler blew me away! Fantastic writing - great magical flavor.

Should have just mentioned this with the last message. :D

The pdf was indeed cool, but don't be surprised when you open the book and the channeler looks a bit different. The preview was made during playtesting and we had to change the way magic worked on some level because of the feedback.

The Andy Brase picture is still the same, though. :D
 

log in or register to remove this ad

d20Dwarf said:


Setting Design and Development: Jeffrey Barber (of Blue Planet fame)

Rules Design and Development: Wil Upchurch (of....Midnight fame?)

Original Creation and Development: Greg Benage (of all fame)


Jeff did such an awesome job with this setting, I love it. Greg, Chris, and I had been kicking around ideas for Midnight for about 6 months or so before we started production, and the final product is beyond what I could have imagined it to be. I'm very proud to be a part of the team that worked on this, and I'm happy to have worked on the support material too (Sam Witt and I combined for Against the Shadow, while Jeff did the mini-campaign Crown of Shadow).

Ever since the birth of my son I promised myself that I would tone down on the purchase of RPG suppliments. I've curbed it somewhat but I still tend to buy alot mostly D20 and Hero Systems stuff. I picked up MIDNIGHT yesterday at my GameStore and started reading it on the train on the way home. This setting is GREAT. I love the world ( just glad that I dont live in it) and I love the new character mechanics for magic (makes perfect sense considering whats happened in that world). My own game has the PC's desperately trying to stop a world takeover, if they fail the next time that they play after that thier world is going to look alot like the world of MIDNIGHT.

This is really one of the best RPG books that I've bought in a while ( and I own GR's Freedom City and Mutants and Masterminds). Thanks guys.
 

ShinHakkaider said:


Ever since the birth of my son I promised myself that I would tone down on the purchase of RPG suppliments. I've curbed it somewhat but I still tend to buy alot mostly D20 and Hero Systems stuff. I picked up MIDNIGHT yesterday at my GameStore and started reading it on the train on the way home. This setting is GREAT. I love the world ( just glad that I dont live in it) and I love the new character mechanics for magic (makes perfect sense considering whats happened in that world). My own game has the PC's desperately trying to stop a world takeover, if they fail the next time that they play after that thier world is going to look alot like the world of MIDNIGHT.

This is really one of the best RPG books that I've bought in a while ( and I own GR's Freedom City and Mutants and Masterminds). Thanks guys.

This is an awesome idea for starting a game in the world of Midnight, or one very much like it. Sorta like the Apocalypse Stone, except instead of destroying the world you just change it forever. Campaign continuity AND a sweet new setting. :D
 



NeghVar compare Midnight Setting to Iron Kingdoms setting wich IMHO is quite high, but the IK setting had been pulled back (is what i guess since the delay) for the 3.5 D&D so it be complete compatible with the new core books, is Midnight compatible or everything in it will come to dust one the new rules come out, are planning to adress this by a "download patch" or abother Midnight 1.5? both solutions to me sucks, i really like this setting, even when i tought it won't ever come to live (i see it back a year and a half, heck even the preview is the same, don't take this baddly i'm happy you take the time to make such a greatr product, but i'm nervous about the implications of the books to come and the result) i find my self is kicking & living but is preparated to what comes now? 3.5 D&D? or it doesn't matter?
 

Balthazar,

Not to worry, chum! The new rules systems in Midnight are compatible with 3.5, and I can't see any changes that will have to be made to the magic system, core classes, heroic paths, or races.

The monsters we included will work fine under the revision, although it will probably be possible to update them a little, but no major changes.
 

How about a few more details?

New Core Classes:
Channeler
Defender
Legate
Wildlander

New Prestige Classes:
Druid
Freerider
Insurgent Spy
Wizard

Heroic Paths:
Chanceborn
Charismatic
Dragonblooded
Earthbonded
Faithful
Feyblooded
Giantblooded
Guardian
Healer
Ironborn
Juggernaut
Mentalist
Mystic
Naturefriend
Philosopher
Quickened
Seer
Shadow Walker
Steelblooded
Warg

New Feats:
Craft Greater Talisman
Craft Spell Talisman
Greater Spellcasting (General)
Inconspicous (General)
Magecraft (General)
Spellcasting (General) --> (I mistakenly entered this in as Spellcraft)
Sarcosan Pureblood (General)

New Weapons:
Cedeku
Fighting Knife
Great Sling
Sepi
Urutuk Hatchet
Vardatch

Buy this book!
 
Last edited:



Remove ads

Top