[Midnight] Campaign Idea

Y'know a lot has been made of the parallels between Midnight and Tolkien, but I think the focus is a bit misplaced. Here's my take on it, anyway.

Izrador himself much more closely resembles Morgoth than he does Sauron, for one thing (was an original god, defied all the others, was banished to Middle-earth, settled in the North, etc.). The Sundering is also similar to the withdrawal of the Valar from Middle-earth and their fencing themselves into Valinor. The current events, in which the elves and dwarves are fighting a desperate rearguard in a war that's really already over remind me very strongly of conditions near the end of the First Age in Beleriand: Doriath ravaged, Gondolin toppled, Nargothrond otherthrown, the Edain living in slavery. The dwarves of Nogrod and Belegost were shut inside their mountains, and the elves were hiding in a few coastal towns. The great battles of Midnight really only superficially resemble the ends of the 1st 2nd and 3rd ages in Middle-earth; they really more closely resemble the fabulous battles of the First Age itself, and the battle that ends the Third Age of Midnight is equivalent to the Battle of Unnumbered Tears in the First Age of Middle-earth. Overall, reading the history of Aryth, I don't get that "appendices to Return of the King" vibe, I get a much more Silmarillion vibe.

Following that comparison, a natural goal of a Midnight campaign would be to cast the PCs in the "Earendil role"; that of seeking out the old gods and returning them to Aryth to end Izrador's reign of terror.

I realize this kinda defeats the purpose of the "we're so dark and grim" vibe of the setting, but keep in mind that this victory against Morgoth was at best a Pyrrhic victory. The entire continent of Beleriand was ruined and sank beneath the sea. It broke the back of elven culture in Middle-earth; they never again really were anywhere near the potent power they once were. Morgoth's corruption only opened the door for Sauron to step into his shoes later. The legendary Golden Age was gone forever, to be replaced by the "Silver Age" of the Second Age, and the "Bronze Age" of the Third Age. Aragorn's Fourth Age wasn't even that. The themes of bitter loss and irrevocable damage done by the evil is strong in Tolkien, and the nature of Morgoth to eventually return for the "Ragnarok" is still easy to see in much of his writing (especially his unpublished stuff in Morgoth's Ring).

So, does this sound like an interesting take on Midnight, or something out of left field? Is this compatible with the designs of the designers, or is this just my own take on the subject?

Clearly, I understand that I can play the game any darn way I want, but I'm just curious is this is something that's occured to anyone before, or if they think my comparisons are unfounded.
 
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Sounds worthy of a campaign to me. Of course, if you really want to keep the grim, dark vibe, you could have the players succeed in bringing back the old gods...only to have the old gods fail too. Now there's grim.

Nick the Lemming
 


NickTheLemming said:
Sounds worthy of a campaign to me. Of course, if you really want to keep the grim, dark vibe, you could have the players succeed in bringing back the old gods...only to have the old gods fail too. Now there's grim.

Nick the Lemming

Hehe, or what if the PCs manage to summon the old gods, who then inform them that they no longer care. They turned their back on Aryth millenia ago and do not care to rejoin it. Their children have become pale mirrors of their former glory, and not worth the gods' time.

Of course, there is *one* god who still believes it is her duty to protect the people of Aryth. So while she's not strong enough just to dismiss Izrador, she can provide some aid and hope to Aryth's beleaguered peoples.
 

I had considered this concept a possibility. It's a pretty good idea.

Would make for a great 1st -20th level campaign. At the end, the characters could attain epic level and become the "Lords of the Morning" which would be like good Night Kings. ;)
 

I've been playing with this idea also. I've wondered if I could adapt the Avatar class from (Green Ronin? Mongoose?) to fulfill the role of earindil.

I would want to draw it out a bit into two different campaign arcs. The first one would be probably be very dark but ending with the discovery of way to reconnect the mundane world to the outer planes. The second arc would be the actual completion of that reconnection.

There are some elements that are missing from the analogy. The doom of the Noldor was self-inflicted due to their hubris and pride. There are not any parallels to this in Midnight. It appeals to me that the Elf Queen (name?) would have something hide. Perhaps something similiar to the Noldor's Kinslaying at Alqualondë.

Ysgarran.
 

No, it's not a direct one for one comparison, I just think comparing Midnight to the First Age of Middle-earth is closer than Midnight to the actual War of the Ring.
 

I think that is definetely how I would play Midnight. Actually, once I am done running my Call of Cthulhu games, I will probably start up by running a Midnight game like that, starting with "Crown of Shadow".
 

I wasn't trying to be critical, its just that I've thought it would be fun to play a Noldor campaign set in the first age for a long time now. That impulse was really strong just after I finished the Silmarillion on audio CD. I might be able to get a similiar feel from the Midnight campaign setting if I tweak the Midnight elves a bit.

It is also something I might be able to convince my players to try if I tell them that the campaign has a definative 'end'. One problem we have is that we have too many campaigns going and not enough time to play them all. It might be a tough sell for me to convince them to start just one more.

Now my thought is that instead of having the characters travel to the realm of the Gods like Earindil did I would have them become demigods on earth. That's where the Avatar class would come in.

Ysgarran.

Joshua Dyal said:
No, it's not a direct one for one comparison, I just think comparing Midnight to the First Age of Middle-earth is closer than Midnight to the actual War of the Ring.
 


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