gambler1650
Explorer
I posted a small note previously that I had my first exposure to the Midnight campaign setting via a free online adventure. I just got the actual Campaign setting book in the mail today. Initial impressions here are just of the physical quality. People have said that the cover looks like one of the earlier editions of Ravenloft. I can't disagree since I don't remember what that looked like but the overall feel is familiar and it may very well be from that. The Dark God Izrador standing on a gothic balcony overlooking a city covered in red haze and smoke with servitor races bowing behind him and dragons overhead. The art within is very nice, and black and white except for the obligatory section in FFG campaign books of glossy color paper at the beginning. To be honest, I don't really like that, as much because it disappoints some to have the rest of the book in black and white after seeing the vibrant color! Yeah, weird reason, I know. The map is just beautiful but I wish there were a pull out version of it, or it was at least printed on the inside covers to be a bit sturdier.
Nice use of whitespace and a good choice for font size to make it readable but still fairly dense (better than Nyambe for instance, not as dense as the core rulebooks). Looks like a consistent use of bold and underlining (unlike parts of FFG's Dragonstar line - though the worst offender was Mystic Eye Games' "Raw Recruits" for Dragonstar). More flavor than crunchy from a first look (which is fine with me), but the crunchy bits look to give the world the proper feel. The section to help out DMs with Midnight Campaigns looks very nice, especially with regards to how to handle the areas that are different (like a lack of healing spells - since the only clerics are those to the Evil God). Finally there's an introductory adventure which I find almost mandatory in any campaign book which has a different feel from standard AD&D. I'll put up an actual review once I've read it through (by this weekend likely), but initial reactions are quite positive (A 4 or a 5 score based on presentation). The only real negative is the binding seems just a bit too small for the book itself (it bows out just a bit). I've heard others had problems with pages coming free, hopefully that won't be an issue with mine.
Nice use of whitespace and a good choice for font size to make it readable but still fairly dense (better than Nyambe for instance, not as dense as the core rulebooks). Looks like a consistent use of bold and underlining (unlike parts of FFG's Dragonstar line - though the worst offender was Mystic Eye Games' "Raw Recruits" for Dragonstar). More flavor than crunchy from a first look (which is fine with me), but the crunchy bits look to give the world the proper feel. The section to help out DMs with Midnight Campaigns looks very nice, especially with regards to how to handle the areas that are different (like a lack of healing spells - since the only clerics are those to the Evil God). Finally there's an introductory adventure which I find almost mandatory in any campaign book which has a different feel from standard AD&D. I'll put up an actual review once I've read it through (by this weekend likely), but initial reactions are quite positive (A 4 or a 5 score based on presentation). The only real negative is the binding seems just a bit too small for the book itself (it bows out just a bit). I've heard others had problems with pages coming free, hopefully that won't be an issue with mine.
Last edited: