gambler1650
Explorer
Ok... Finished Chapter 1.
Basically it covers character races, classes, heroic paths, feats and a few new weapons. First, to someone who asked whether Psionics are part of the campaign world... sorta. There are two heroic paths (sorta like a secondary class in that each level gives a special ability, sometimes a spell-like ability, sometimes something unique) that have Psionic-like abilities... One question immediately pops up.. are these abilities scented by the Astirax? One comment immediately pops up.. these abilities should have been marked with an asterisk and a footnoted that The Psionicist's Handbook is needed. Had someone not asked the question, I would have been confused as to why I couldn't find the spells in the PHB (the only book mentioned as being needed), since I don't have the Psionicist's Handbook.
I also have to make a correction to some perceptions I had, and may have misled others on.. There are healing spells in the game (the arcane versions of the Cure spells under the Lesser Conjuration Spell Listings along with Restorations, etc). Additionally there's a healer class with these spells as spell-like abilities. However there's still no equivalent of resurrection except at Level 20, a Healer can Restore Life but only under very specific circumstances (it's like a real life Medic's ability to bring back from the dead rather than a supernatural ability). I really like the heroic paths, and some of them allow you to create a 'poor man's' <name standard AD&D class here>, like a Druid for instance. The heroic path of Naturefriend can make the character seem druidlike. Other paths are quite unique and add a great deal to the feel of the game.
On to Chapter 2.. Magic!

Basically it covers character races, classes, heroic paths, feats and a few new weapons. First, to someone who asked whether Psionics are part of the campaign world... sorta. There are two heroic paths (sorta like a secondary class in that each level gives a special ability, sometimes a spell-like ability, sometimes something unique) that have Psionic-like abilities... One question immediately pops up.. are these abilities scented by the Astirax? One comment immediately pops up.. these abilities should have been marked with an asterisk and a footnoted that The Psionicist's Handbook is needed. Had someone not asked the question, I would have been confused as to why I couldn't find the spells in the PHB (the only book mentioned as being needed), since I don't have the Psionicist's Handbook.
I also have to make a correction to some perceptions I had, and may have misled others on.. There are healing spells in the game (the arcane versions of the Cure spells under the Lesser Conjuration Spell Listings along with Restorations, etc). Additionally there's a healer class with these spells as spell-like abilities. However there's still no equivalent of resurrection except at Level 20, a Healer can Restore Life but only under very specific circumstances (it's like a real life Medic's ability to bring back from the dead rather than a supernatural ability). I really like the heroic paths, and some of them allow you to create a 'poor man's' <name standard AD&D class here>, like a Druid for instance. The heroic path of Naturefriend can make the character seem druidlike. Other paths are quite unique and add a great deal to the feel of the game.
On to Chapter 2.. Magic!