Tom Cashel
First Post
Midnight is kind of like life. We're all going to die--so what's the point?
Hopefully each of you--and each character--has their own answer.
Hopefully each of you--and each character--has their own answer.
Gothmog said:I think a lot of people who are saying Midnight is bleak and hopeless aren't really getting the point. A hero is someone who stands against the odds, for what he knows is right, and is willing to pay the price for his beliefs and actions. Standard D&D characters aren't heroes- they are looting thugs who often have the backing of good-aligned churches/governments/etc behind them for support.
Theron said:For me, the attraction is that the nature of heroism -- real, classical, heroism, isn't about success. It isn't about living happily ever after. It's not about killing it and taking its stuff. It's about fighting on against all odds. The 300 Spartans at Thermopylae. Horatius at the bridge. David vs. Goliath (OK, Dave won, but let's face it, things looked pretty grim until it turned out the deck was stacked in his favor).
I remember, years ago, reading a book on Japanese cinema and the "cult of noble failure", how failing tragically in the service of a noble cause carries a great deal of emotional and mythic resonance in many cultures.
The few against many, not for treasure, not for power, but simply to do what is right. That's what Midnight is about to me. Heroism.
Clearly, we each want something else from our games. Fair enough, it's all good. For me, the journey is more important than the destination. And like someone else mentioned, who's to say it's hopeless. After all, the Big Bad is only one for three so far against the forces of good, and he still hasn't managed a flawless victory.Wombat said:Like I said, this sounds like a campaign of CoC that starts after Big C has risen from R'lyeh.
The world is doomed and the best you can do is live.