Midway Mining Expedition (PbP)

Kwargrow

Gamer Extraordinaire
Some, who are female, offering considerably more
Coldtree accepts.
see this effort to its completion in assuring that the Deviards leave this area for good... one way or another?
He replies, "This rest was well needed, but yes we are ready to complete this task. We will convince the Deviard to leave this area."
Later, when the group is alone, Coldtree says to Bjorn, "I did think the ledger might be valuable, but it is also within my philosophy to deny information to others. My first loyalty is to this group."
64
 

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Eric Zephlaer

Gaming Aficianado
Coldtree... says to Bjorn...
Bjorn smiles in anticipation at the opportunities that have ben procured through the efforts of the DWAC. He fully desires to continue with Coldtree and Tehn, feeling more connection to them, through the special talent of Bending, than his own kin.

At the discussion point, Bjorn flattens his lips making his beard touch his mustache, an expression of concentration. "Thank you for the clarification. I agree with your caution. With the ledger, I am thinking that we will be provided with any information gleaned from it and be able to better use it to further our reputation and bolster our stature than any risk of others taking such advantage. Even though this is my village and Midway is yours, I think this gesture will create a sense of indebtedness with either or even both."
 

MacConnell

Creator of The Untamed Wilds
Having enjoyed the short respite and coital benefits, even Lunnaya Tehn even though he is Faethrin, offered in the Kozzog Monastery, the three members of the Dragon Way Adventuring Company agree to the completion of interaction with the Deviard crew and make the, now, very familiar trek back to the location of their encampment, without incident.

Once arrived at the usual observation point, it appears that all remaining Deviards are within the confines and nothing productive is being pursued. Even at such distance the overt picture is that of indecision and irritation. It appears little push would be necessary to completely break their insurgence but somewhere between 9 and 12 Deviards remain, and those should be of equal or greater stature than the three men observing them.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.
 

Kwargrow

Gamer Extraordinaire
Coldtree consults with his companions, "What if we destroy their main gate? That would leave their village vulnerable. Perhaps they would leave instead of building another."
51
 



MacConnell

Creator of The Untamed Wilds
Coldtree consults...
Bjorn shrugs...
Lunnaya, though not engaged in the conversation, agrees and immediately begins to look for kindling, as well. It takes longer than expected to be able to gather some suitable material and the three men become a bit irritated as they seem to be plagued with some minor Misfortune. No one from the Deviard encampment looks directly down at the main gate and no one notices the action of the three men.

Once the material is set, it takes more effort to ignite it than any of the three thinks should have been required. Again, this is dismissed as a bit of bad luck. The kindling begins to smolder and then ignites. The DWAC members move away then climb around to their usual observation point to see what happens. The pattern of the smoke changes, indicating that the fire is growing and getting hotter.

Two Deviards, who become aware that their front gate is being assaulted, run toward the structure and climb up to the lookout posts on each side. Both of them make some nonsensical gestures with their arms, then, more than irritating, downright annoyingly, the flame extinguishes. This feat is not a matter of misfortune. The Deviards, being Benders, have, obviously, caused the flame to go out.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.
 

Kwargrow

Gamer Extraordinaire
Coldtree curses in Hebrian. "I guess we should have seen that coming. They're sure to come looking for us. Let's get out of here and reorganize. We'll come back in a few days and see what's changed." He intends to manipulate waylines to cover their trail.
82
 

MacConnell

Creator of The Untamed Wilds
Coldtree curses in Hebrian...
Berating themselves for the simple oversight, the three men relocate to gather their thoughts and discuss possible options based on projected scenarios. The three days spent along the familiar trail present no danger. The options for the Deviard that seem most logical and, though hostile, they seem to be a rather intelligent tribe, are that the remaining number fortify their position then send runners for reinforcements or they pack up their belongings to try in another location.

Since it is known that the Deviards originally came from farther south, it stand to reason that any runner on the east face of the Dragon's Spine would have to pass by the party. This does not happen. When the three men return to observe the encampment, again, it is noted that the Deviard seem to have made some attempt to fortify their position.

Though their numbers are now significantly less, there is a sentry at the main gate in the east and the hunting gate in he west. Based on some good observation, it is noted that a new lookout post has been established, by them, just to the north and at a higher elevation. From this position, the lookout has a much better view of the area and could even spot the DWAC members, if they become careless. His post is even higher than theirs.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP and improves in Hebrian by 2%. State nominal actions and intentions. Provide 1 random roll.
 
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Kwargrow

Gamer Extraordinaire
could even spot the DWAC members, if they become careless.

Coldtree points to the lookout. "That should be our next target. I wonder if we can make it appear like an accident." He studies the terrain, trying to find something they can use to help destroy the lookout post.
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Eric Zephlaer

Gaming Aficianado
LOL. It seems the "carless" has been fixed.
Bjorn offers a suggestion. "That new sentry is fairly high up there, but I think that if we take our time and circle around to come up the back side of the peak, we could get above him and cause an avalanche to fall down on him."
OOC: 78
 

Kwargrow

Gamer Extraordinaire
Coldtree nods in support of Bjorn's plan. "Let us get to it." He intends to sneak and manipulate waylines to blur his image as they move to where they can cause the avalanche.
95(+63)=158
 

MacConnell

Creator of The Untamed Wilds
Coldtree points...
Bjorn offers...
Unbeknownst to the party, the sentry is not the same person each time and the post is exchanged while the three men make their way far around to the north side of the peak. The relocation takes more than a full day, as the walking, alone, is difficult, much more the climb. When the summit is finnally attained, two days later, it becomes readily evident that Nigel’s desire can indeed be met using Bjorn’s idea.

Strength is not really necessary to dislodge a suitable outcropping of rock to make an avalanche. Bending mechanical waylines, air is used, along with physical pressure to break loose a piece of the mountain. The large piece of stone probably weighs as much as all three men. Once it breaks loose, gravity takes its toll.

The wedge of rock slams over into the incline causing a loud quaking rumble. The descent cascades as more debris is knocked loose and combines with the fall. There is not a realistic chance for the sentry below to avoid being crushed, for he cannot fly, and no person could outrun the falling death. The cry of the sentry, when he knows his life is forfeit, is cut off, as he is buried beneath the pile of rubble that continues on for some distance, smaller stones and a huge cloud of dust continue all the way down into the Deviard encampment. Nigel, Lunnaya, and Bjorn have no need to watch the entirety of the disaster unfold, for this might put them at risk of being noticed by members of the enemy who will surely be looking up at all the noise.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.
 


MacConnell

Creator of The Untamed Wilds
Coldtree remains...
Coldtree: 25(stealth) + 48(soullessness) + 83(d100) = 156
Coldtree: 28(observation) + 53(hearing) + 83(d100) = 164
Once the rumbling ceases, the obvious sounds of commotion from far below can be heard by everyone. The chaos is short lived as Nigel Coldtree determines that someone with a commanding voice almost immediately took charge and began barking orders. Very little of the Deviard language is understood but a command sounds the same no matter the words or language.

The intent listening also gives Coldtree the impression that very few members of the Deviard encampment remain. No sounds is ever heard to indicate that someone is coming to directly investigate. With such an avalanche, there really is little point. Whatever is happening, is only happening below, but the voices become organized as if a definitive course of action is being pursued.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP. State nominal actions and intentions. Provide 1 random roll.
 

Eric Zephlaer

Gaming Aficianado
After a considerable amount of time has passed, Bjorn get the attention of Coldtree and quietly conveys his thoughts. "I think we should move around and risk taking a look. If no one is coming this way, perhaps they are calling it quits. Maybe we can pick off some stragglers for a few souvenirs."
OOC: 88
 

Kwargrow

Gamer Extraordinaire
I think we should move around and risk taking a look
Coldtree nods without speaking and will manipulate waylines to improve his stealth. He will move to where he can observe the Deviard people.
Maybe we can pick off some stragglers for a few souvenirs.
Coldtree shakes his head. "If they are broken and leave, we should not interfere. If we attack again and it doesn't go our way, it could restore their morale. At this point they must think there is more than three of us. Let them go on thinking that."
98(+21)=119
 

MacConnell

Creator of The Untamed Wilds
... Bjorn gets...
Coldtree nods... shakes his head...
Coldtree: 25(stealth) + 48(soullessness) + 119(d100) = 192
Though he likes the idea presented by Bjorn, Tehn agrees with the logic from Coldtree. He too will move to a different vantage point to observe what happens below.

By the time the DWAC members discuss the matter and reposition themselves, they may be pleased and a bit surprised to find that the few remaining Deviards are organizing a departure through the Hunting Gate, which was on the west side of their encampment. This departure route would ensure that they do not pass by either the Kozzog Monastery or the Midway Mining Community.

From all intents and purposes, it appears that the three men have been successful in driving away the Deviard insurgency. All that remains is to be paid and congratulated.
Coldtree: full wellness
Harnin arrows: 17
Tunic: 52
Tehn: full wellness
Saber: 20 - 3 = 17
Tunic: 52
Bjorn: full wellness
Currency:
Standard Earnings: 360 shillings / 10 days
Shillings: 437
Harnin Bucklers: 2
Harnin Hammers: 12
Silver Ingots: 100

Animal Parts:
Ant Pinchers: 5, (Cohesion +1)
Beetle Elytra: 5 pair (deflect 4, soak 2)
Coot Feathers: 1 set, (Cohesion +1)
Goat Beard Talisman: {Will +2}
Greenjay Feather Talisman: ??
Harvester Feather Talisman: 1, (Health +1)
Roadrunner Feather Talisman: 2: ??

Ores:
Aluminum: 4, {shock x3}
Cobalt: 1, ??
Copper: 7, {shock or compulsion x5}
Gold: 7, ??
Magnesium: 14, {recover x3}
Molybdenum: 10, {shock or compulsion x4}
Nickel: 5, {shock x4}
Platinum: 10, ??
Silver: 8, {shock or compulsion x5}
Tin: 1, {- Mind x 2}
Titanium: 8, ??
Vanadium: 7, ??
Zinc: 14, {Mend x 2}

Plants:
Berserker Flowers: 1 measure, {+ Strength x2 / - Mind x3}
Dried Flowers: 2: ??
Mend Leaves: 3 measures, {Restore x 2}

Stone:
Bloodstone: 1, {Health +1}
Coal: 1, (heat x3)
Emberstone: 1, {Confluence +2}
Flint: 1, (Shock x2)
Heartstone: 1, {Confluence +1}
Lodestone: 9, (shock x 3)
Milkstone: 1, {Will +2}
Slate: 3, {Sound x2}
Slickstone: 4, {Frostbite x3}

Oddities:
leather scroll containing Deviard writing
OOC: Each character receives 5 DP.
GM: This concludes the Midway Mining Game.
 
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