Yaarel
🇮🇱 🇺🇦 He-Mage
For myself, immersion happens when I am reading a good book. There are moments when I see the scene so clearly, I am not even seeing the words on the page that are being read.
The same kind of experience can take place during a vivid gaming encounter. The scene becomes live.
Mainly, two things interfere with my immersion, because they call attention to something away from the scene.
Theater of mind helps immersion. By contrast, looking at a grid and counting off squares interferes.
• Looking at minis is a 3rd-person perspective, that conflicts with the 1st-person perspective of immersion.
• Rules that call too much attention to the grid positioning distract from the immersive scene.
• Counting squares is unnatural. In reallife, I never ‘count squares’ to walk somewhere. There are more natural ways to estimate distance.
Rules that lack natural language.
• Rules that are nonobvious and need to be looked up, interfere with immersion.
• Rules that have technical jargon, require obscure calculations, or similarly call attention to themselves.
• Rules that have a baked in flavor that disagrees with the flavor in play in the immersive scene.
The same kind of experience can take place during a vivid gaming encounter. The scene becomes live.
Mainly, two things interfere with my immersion, because they call attention to something away from the scene.
Theater of mind helps immersion. By contrast, looking at a grid and counting off squares interferes.
• Looking at minis is a 3rd-person perspective, that conflicts with the 1st-person perspective of immersion.
• Rules that call too much attention to the grid positioning distract from the immersive scene.
• Counting squares is unnatural. In reallife, I never ‘count squares’ to walk somewhere. There are more natural ways to estimate distance.
Rules that lack natural language.
• Rules that are nonobvious and need to be looked up, interfere with immersion.
• Rules that have technical jargon, require obscure calculations, or similarly call attention to themselves.
• Rules that have a baked in flavor that disagrees with the flavor in play in the immersive scene.