Wiseblood
Adventurer
I think what he meant is that ideally you should know what you can do in a round. In 5e you need to know the types of action. You need to know what can be performed with each type of action. Lastly you need to know when the actions can be used and how many you get.
In breaking things down in this way there are things you may want to do that do not easily fit one of these types of action. Which may stop some from using their ideas. More players I have seen that didn't know the rules were creative in their interactions with the world. Players that knew the rules were often only creative with their use of the rules or operating within the rules.
In my experience the rules seldom reflect the world they are supposed to operate in with any sort of verisimilitude. e.g. the two-handed property of weapons. They make a better heuristic than a rule.
This estimation is from what I gathered from the OP since I did not watch the stream and I don't twitch. Though I may convulse or shiver.
In breaking things down in this way there are things you may want to do that do not easily fit one of these types of action. Which may stop some from using their ideas. More players I have seen that didn't know the rules were creative in their interactions with the world. Players that knew the rules were often only creative with their use of the rules or operating within the rules.
In my experience the rules seldom reflect the world they are supposed to operate in with any sort of verisimilitude. e.g. the two-handed property of weapons. They make a better heuristic than a rule.
This estimation is from what I gathered from the OP since I did not watch the stream and I don't twitch. Though I may convulse or shiver.