mrpopstar
Sparkly Dude
I think it's the difference between looking at the game (and thus the narrative) from a Dungeon Master's perspective versus a player's perspective.They seem different, to me. The definition you're using seems more observational, the sorts used here, experiential...
Yes!The other place discussing immersion goes sideways is the flip side of that. You can defend something from valid criticism by asserting that it's necessary to promote immerssion.
Glad it's not my job, that's for sure!That does seem merely semantic in the sense of using action economy as a descriptor or concept. As I alluded, before, action economy has always been there and won't go away, it was just articulated at some point, and, from that point could be considered in more systematic or disciplined ways. So, maybe he wants to get away from that and back to designing, from, I suppose a place of innocence or intuition?
Not as easy as it sounds.

Creating additional opportunities is what warlords do so I doubt your apologetic

It is not, by definition, first-person.Immersion is, by definition, 1st person. The player becomes the hero from the heros perspective.

The experience of being transported to the world of a story does not in any way shape or form imply or insist that such transportation is experienced in first-person perspective. (I think this might truly be the great rift in communication and understanding.) All that immersion describes is a change in outlook and decision-making such that the narrative is treated as "real."
I have a tendency to generate more questions than answers.That makes DM immersion a great question. On the one hand, where the other players become the heroes of an adventure, the role of the DM is to become the world that the heroes adventure in. For nomenclature, I might even prefer to call all of them ‘players’ of the game, while the players take on the role of ‘world’ and ‘heroes’. In terms of tracking and describing all the monsters and persons in the world, much of the job of the DM is literally 3rd person.
On the other hand, when I describe monsters and scenes, I try do so from the perspective of the heroes. And in this sense, it is 1st person. I become their heroes, so as to describe what they see, hear, smell, from their vantage point. Moreover, when thinking about behavior and motives, I need to view the world from the perspective of each monster. So even tho heroes dont access the information about monster thoughts (besides telepathy), it is much of what causes what the heroes will see. So, the role of the ‘world’ is a fluidity of 1st-person identities. And while constantly in flux, while switching from each hero or monster, can be immersive.
