CapnZapp
Legend
Okay never mind - let the nerdrage continue!OK I tweeted him. I think we're both wrong in our interpretation, but I'd put it closer to yours than mine. Here is what he said:

Okay never mind - let the nerdrage continue!OK I tweeted him. I think we're both wrong in our interpretation, but I'd put it closer to yours than mine. Here is what he said:
Would have laughed if the thought wasn't so frightening #replace_MMearls_nowSo Mearls want D&D to be more of a improv story telling experience rather then a game?
Then you should tell him about the Rogue, and the way you need to play it in meta-gimmicky ways optimizing your reaction to gain any mileage out of it...He is concerned with making the game accessible to new players. And his comment, to me, basically boils down to saying that if you can break down the game and make more efficient combinations ... well, it makes the game less accessible to new players that don't enjoy ebing mocked because thy do not know the right moves.
It's almost like we shouldn't think about anything in d&d in economical terms, such as magic item charges, spell slots, hit dice, abikities that charge on a short rest......
Wait....
D&D IS a resource based game. At it's core. Whether you refer to that as ab "economy" or not is semantics.
There are plent yof games out there that work more narratively and less on economic style play, but d&d they ain't.
I laffedIt's almost like we shouldn't think about anything in d&d in economical terms, such as magic item charges, spell slots, hit dice, abikities that charge on a short rest......
Wait....
It's almost like we shouldn't think about anything in d&d in economical terms, such as magic item charges, spell slots, hit dice, abikities that charge on a short rest......
Wait....
D&D IS a resource based game. At it's core. Whether you refer to that as ab "economy" or not is semantics.
There are plent yof games out there that work more narratively and less on economic style play, but d&d they ain't.
Discussion of the "action economy" is truly a discussion of the meta-game, and I think it's safe to say that Dungeons & Dragons wishes to de-emphasize the meta-game in an attempt to emphasize the shared narrative.That's pretty much what I was thinking ... maybe without paraphrasing Jeff Foxworthy.
[HI]The more a game forces you to think about the rules of the game (the meta-game), the more it becomes a certain type of game. That's neither good, nor bad, but it is. For example, I love playing Cosmic Encounter, but that's not necessarily what I want from my TTRPG.[/HI]
I don't want to think about the action economy of 5e while playing, and while I can appreciate that it is ... more uniform ... than, say, 1e, I also appreciate that it is less the be-all, end-all of the design than, say, 4e.