D&D General Mike Mearls says control spells are ruining 5th Edition


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There's no analogue to this in AD&D.
Indeed.

As with far too many things, I suspect the power level being asserted is the power level of skillful, intelligent players....who have gotten a Wizard to 20th level with a goodly supply of powerful magic items. Because Wizard spells, at least in AD&D, kind of had "whatever you can get your GM to agree to" as their power limit, and were thus functionally unlimited unless the GM was particularly draconian about it. (Which must have been exhausting! I have no idea why anyone would want a system where it only works if you choose to be a pernicious dick about every tiny error...and thus get hoist by your own petard should the player make no errors!)
 

D&D tiers are about effects not numbers.

For example healing.

Tier 0: You can't bring people back from death

Tier 1: You can't bring people back from death. You can remove "minor" conditions

Low Tier 2: You can bring bring people back from death in extreme circumstances. You can't bring people back from true death. You only have access to Revivify or other features which are like a movie defibrillator. You can remove major conditions.

High Tier 2: You can bring bring people back from death in limited circumstances. You have access to the Raise dead spell or other similar effects. You can remove major conditions on the cheap or part of other actions.

Tier 3: You can bring bring people back from death with barely any restrictions outside obliteration, old death, or old age. You have access to the Resurrection spell or other similar effects. You can regain missing organs. Major conditions are just minor inconveniences.

Tier 4: You can bring bring people back from any true death. Deaths and conditions outside body destruction are minor inconveniences you. It's only utter destruction and imprisonment you fear.
 


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