D&D General Mike Mearls sits down with Ben from Questing Beast


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Thanks! I lot of what I have heard him say mirrors what I have had on a low simmer for my 5e-ish D&D draft. So I didn't want to recreate the wheel if he has already figure out some of the issues I want to address.
I think you should check out Nimble also ......though it does diverge a bit (no "to hit" roll mostly).
 



I remember vividly tons of old-school players saying that D&D was finally going back to it's root after the high-abstraction of 4E and the high simulationism of 3E. It was my first contact with a huge crowd that still played older editions (2E, 1E, B/X, etc). I definitely remember what Ben describes, this so called call to victory by the old school players.

And now, a decade later, 5E is being torn apart from what seems to be a similar or adjacent crowd as being the antithesis of what an Old School game is.
I mean, it is closer than at least 4e was to the OSR, but 5e is still pretty far removed from being old school, not that I actually want to go back to 1e
 



A simple and decisive factor for the success of 5e, is the massive surveys to hear and understand what D&D players want.

Before 5e, D&D was more like an author writing a book and then waiting to see what happens. Now D&D is more like customer service, designing to meet specific needs, but more on the level of extrapolating to the widest audience possible, rather than one-on-one.

I hope WotC and especially Hasbro hear the warning from Mearls lest the big business structure distance the decision makers away from the details of what users of D&D products like and need. Because the effort to find out what D&D players want is what made 5e surprisingly successful in the first place.
 



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