When 3e came out, I was probably a decade away from the last time I had played D&D (2e as it happens, through I had probably played more BECMI or 1e at that stage in my D&D ‘career’). We moved away from 2e to Rolemaster and GURPS as our main game systems. I would have probably heard about 3e on Usenet, and learned about Eric Noah’s site there, which brought me here when 3e was starting to be teased at events and so on.
3e sounded sufficiently different, and closer to what we liked about other systems, to give it a try. And we enjoyed it. This time also coincided with a dip in the size of my regular gaming group (due to people moving away and real life commitments) but we then met some new players as one of my cousins married a gamer and so a happy union of gaming groups happened.
That new influx of players were big fans of D&D (it is the most commonly played system, after all) so 3.x became our primary system for the full run of that edition, and we also moved into 4e when that came out. Mainline D&D has been in a frequent rotation since then, with other systems like Call of Cthulhu, 13th Age and Savage Worlds in the mix.
3e sounded sufficiently different, and closer to what we liked about other systems, to give it a try. And we enjoyed it. This time also coincided with a dip in the size of my regular gaming group (due to people moving away and real life commitments) but we then met some new players as one of my cousins married a gamer and so a happy union of gaming groups happened.

That new influx of players were big fans of D&D (it is the most commonly played system, after all) so 3.x became our primary system for the full run of that edition, and we also moved into 4e when that came out. Mainline D&D has been in a frequent rotation since then, with other systems like Call of Cthulhu, 13th Age and Savage Worlds in the mix.