Arctic Wolf
First Post
Was feeling bored so decided that I would try to come up with a way for people to play Mind Flayers as PCs. Here is what I came up with:
Mind Flayer
Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs.
Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma
Size- Medium
Speed- 6 squares
Vision- Low-Light
Languages: Common, Deep Speech
Skill Bonuses: +2 Bluff, +2 Insight
Aberrant Origin: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin.
Illithid's Superior Will: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you.
Tentacles: You gain +2 bonus to the attack roll to grapple and a -2 for the enemy to escape the grapple.
Mind Blast: You can use mind blast as an encounter power.
Mind Blast Mind Flayer Racial Power
Encounter* Psionic, Psychic
Standard Action Range 5
Target: One Creature
Attack: Intelligence +2 vs Will, Wisdom +2 vs Will, or Charisma +2 vs Will
Hit: 1d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.
11th Level (+4) 2d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.
21st Level (+6) 3d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.
Mind Flayer Racial Paragon Path
Illithid Lord
Illithid Lord Features
Jeweled Tentacles (11th level): You can wear an additional ring. You cannot gain the benefit of another item/power that lets you wear an additional ring.
Psionic Infusion (11th level): Whenever you spend an action point to take another attack action, if the attack you use with this action hits the target, you can choose to either daze or stun them, (save ends).
Mental Defense: You gain Psychic resistance equal to 5 + 1/2 your level.
Illithid Lord's Nightmare Tentacles level 11 attack
Encounter* Implement, Psychic, Illusion
Standard Action Range 5
Target: One Creature
Attack: Int, Wis, or Char vs Will
Hit: 2d6 damage + modifer psychic and the target is restrained until the end of the next turn.
Illithid Lord's Mental Resolve level 12 utility
Daily
Immediate Interrupt Personal
Trigger: You are stunned or dominated.
Effect: You are no longer stunned or dominated and gain a +2 to Will defense until the end of the encounter.
Illithid Lord's Mass Command
Daily* Area, Psonic, Psychic
Standard Action Close burst 20
Target: All allies in area.
Effect: All allies shift 4 squares and make an at-will attack against a target and they add your Int, Wis, or Char modifier to the damage total.
Well hope you enjoyed this and any feedback is welcome
. Hope you all have grand adventures!
Mind Flayer
Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs.
Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma
Size- Medium
Speed- 6 squares
Vision- Low-Light
Languages: Common, Deep Speech
Skill Bonuses: +2 Bluff, +2 Insight
Aberrant Origin: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin.
Illithid's Superior Will: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you.
Tentacles: You gain +2 bonus to the attack roll to grapple and a -2 for the enemy to escape the grapple.
Mind Blast: You can use mind blast as an encounter power.
Mind Blast Mind Flayer Racial Power
Encounter* Psionic, Psychic
Standard Action Range 5
Target: One Creature
Attack: Intelligence +2 vs Will, Wisdom +2 vs Will, or Charisma +2 vs Will
Hit: 1d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.
11th Level (+4) 2d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.
21st Level (+6) 3d6 + modifier psychic damage and the target can't take immediate actions until the end of your next turn.
Mind Flayer Racial Paragon Path
Illithid Lord
Illithid Lord Features
Jeweled Tentacles (11th level): You can wear an additional ring. You cannot gain the benefit of another item/power that lets you wear an additional ring.
Psionic Infusion (11th level): Whenever you spend an action point to take another attack action, if the attack you use with this action hits the target, you can choose to either daze or stun them, (save ends).
Mental Defense: You gain Psychic resistance equal to 5 + 1/2 your level.
Illithid Lord's Nightmare Tentacles level 11 attack
Encounter* Implement, Psychic, Illusion
Standard Action Range 5
Target: One Creature
Attack: Int, Wis, or Char vs Will
Hit: 2d6 damage + modifer psychic and the target is restrained until the end of the next turn.
Illithid Lord's Mental Resolve level 12 utility
Daily
Immediate Interrupt Personal
Trigger: You are stunned or dominated.
Effect: You are no longer stunned or dominated and gain a +2 to Will defense until the end of the encounter.
Illithid Lord's Mass Command
Daily* Area, Psonic, Psychic
Standard Action Close burst 20
Target: All allies in area.
Effect: All allies shift 4 squares and make an at-will attack against a target and they add your Int, Wis, or Char modifier to the damage total.
Well hope you enjoyed this and any feedback is welcome

Last edited: