Mind Flayer (prototype PC version)


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What do other posters thing? Because as a player I'd salivate at a free dazing power.

Well from what I could gather, they seemed to think it was ok. One wanted to make it just daze until end of next turn and just that and maybe have paragon dominate. Maybe I should redo the 20th ability to do that or just keep it as is?
 

No other racial powers get new tricks at high level. Dragonbreath doesn't suddenly get ongoing damage or a push effect, so your attack should be static in what it does, and just scale in the damage.

Instead of full-on daze, I'd make a version that still keeps the enemy from reacting, but doesn't hose solos.

I'd go with:

Mind Flayer

Racial Traits- Average Height 5'6"-6'5", Average Weight 110- 160 lbs.

Ability Scores- +2 Intelligence, +2 Wisdom or +2 Charisma
Size- Medium
Speed- 6 squares
Vision- Low-Light

Languages: Common, Deep Speech
Skill Bonuses: +2 Bluff, +2 Insight
Aberrant Origin: Your ancestors are native to the Far Realm, so you are considered an Aberrant creature for the purpose of effects relating to a creature origin.
Illithid's Superior Will: You gain +1 racial bonus to your Will defense. In addition, you gain a +2 saving throw bonus to effects that daze, stun, and dominate you.
Tentacles: You can grab creatures with your tentacles as if it were a free hand. Creatures take a -2 penalty to skill checks to escape your grabs. Also, you can use tentacle grab as an at-will power.

Tentacle Grab
At-Will
Standard Action Melee 1
Target: One Creature
Attack: Intelligence, Wisdom, or Charisma +2 vs Will; +4 at 11th level; +6 at 21st level
Hit: 1d6 + Int/Wis/Cha modifier damage and you grab the target. If this damage reduces the target to 0 hit points, you can choose to eat the target's brain. If you do, you may spend a healing surge to heal.
Effect: You can sustain the grab as a minor action as normal, or you can sustain it by spending a standard action. If you spend a standard action, you deal damage to the target (and can potentially eat its brain) as if you had hit again with this power.

11th Level: 2d6 + Int/Wis/Cha damage.
21st Level: 3d6 + Int/Wis/Cha damage.

Mind Blast: You can use mind blast as an encounter power.


Mind Blast
Encounter* Psionic, Psychic
Standard Action Range 5
Target: One Creature
Attack: Intelligence, Wisdom, or Charisma +2 vs Will; +4 at 11th level; +6 at 21st level
Hit: 1d4 + Int/Wis/Cha modifier psychic damage, and the target grants combat advantage and cannot take immediate or opportunity actions until the end of your next turn.
11th Level: 2d4 + Int/Wis/Cha damage.
21st Level: 3d4 + Int/Wis/Cha damage.
 

Snap-ish! Included a Majestic Mind Eaters sub-class in clone Tainted. Thought I'd latch on to the slimy coating, so they can - eventually - get symbiotic coatings using various slimes and jellies :)
 

I don't know if I like the tentacle grab as an attack, I will wait a bit before I consider putting it there to see the feedbck, but it is a nice idea.
 

Update 12/25

Took out the Brain Eater race feature and modifed Mind Blast. Not sure if what I have for features is ok or if it needs one more. Decided to base the idea of good illithid on The Adversary which involves the host taking a specific potion so he gains control of the body and so they don't eat brains because it will revert them into a illithid.
 


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