Korgoth said:No. What I mean is, I don't care about the world if it doesn't make at least a tiny, itty bitty iota of sense. If it is some Bizzaro World version of Unbreakable where the vast majority of people have never been cut by knife a or been brained by a mop handle (because they would EXPLODE if they did), whereas I who have actually survived falling in the shower AM THEREFORE THE STUFF OF LEGEND... then I guess I just don't give two craps about the world.
People have been cut by a knife and brained by a mop handle. But if it takes place offstage, then it doesn't matter, and you can assume that what happens in real life would also happen in the game world. What only matters, and what the mechanics are meant to handle, are situations where people move into the spotlight; ie, when they interact with the PCs. In this paradigm, questions like "who would win, a commoner or a housecat?" simply do not have an answer. Well, unless either the commoner or the housecat is a PC, which is explicitly something outside D&D's design parameters.
I mean, if you can't "get into it" at all... to what extent does it actually constitute "fantasy"?
The metaphor to use is not "the game takes place in a world". It is "the game takes place on a stage set in a world".
All the world's a stage, and all the PCs and NPCs merely players, you know?