Lizard said:
I wouldn't mind if "Minion" were a template or option a DM could apply to a generic monster when statting out a fight. That makes it clear that "minion" is a dramatic/narrative label and not a description of a condition which is meaningful in the game world.
What's a "generic orc?" Would that be a skirmisher? a brute? a controller?
Monster's are now made more in line with how pcs work... They ahve a race: Orc and a class: Brute, Controller, Skirmisher...
Minion is a class. It's kind of like a 3e template, in that it changes the powers and abilities of the monster, but different in that it's easier to work with.
Just like when you templated out a monster so it works how you wanted it to, now you can just select a style that fits.
I do mind when the MM presents stat blocks for baseline orcs that make no sense for how the orcs exist in the world outside a fight.
I can't help you with this. It's not realy a problem with the mechanics of the system. The system works well for what it's trying to do. It gives me rules for how to deal with challenges to my PCs brought by the orcs. If my PCs are not in some way trying to stop my Orc from doing something, it can probably do it.
My Orc doesn't have any skills invested in cooking... I'm pretty sure he won't starve. I'm pretty sure he can cook dinner. He might have an issue if he tries to win the title of Top Chef, but starve he will not.
I like the new system. It's something I ham handedly did with the old system, just done btter. The works been done for me.
I also mind when special rules (Minions take no damage on a miss) are ham-handedly jammed into the system as a balance mechanic with no pretense of an explanation beyond "Just 'cause!"
Not ham handed. The math is simplified. You could probably increase the Monster's HP so that he can't survive a direct hit (your PCs average damage will be too much) but he could survive a half damage attack... But why? Chances are the PC won't miss a second time. Why make the DM track more numbers then he has to?
Storm-Bringer said:
A gallon of milk isn't something else when people aren't measuring it.
Mmmmm... thats a matter of philosophy...
But a galon of milk is a physical object. Hit Points are not.
Then don't use them. It would be as simple to make the terrain more difficult, or to set a trap in their way. Or apply the Random Damage Table until they pass their 'to hit' skill challenge a certain number of times.
Sure... But minions give you options. Options are good. Options allow for more stories to be told.