Kishin said:I would say the utter ridiculousness of this discussion is well beyond the 'some' level of simulationism you are describing. If you are seriously taking the minion rules to be actual game world physics, instead of modelling a literary and cinematic action sequence trope, well, I really don't know what to say. This 'some' level of simulationism doesn't mean 'the rules and regulations of the game systems are empirical laws of the universe that everyone in the campaign setting is aware of as functional aspects of their reality.'
I really, honestly fail to see how the minion rules so mortally wound everyone's suspension of disbelief in any situation in which they aren't overanalyzing (as Hong would say, 'Thinking too hard about fantasy'). The examples of minions dying from a punch in the nose and using blowguns to divine someone's exact HP. are pretty much testament to the absurdity being exercised here.
JohnSnow, you deserve some sort of forum medal. You really have a knack for eloquently, succintly and clearly expressing your point in an argument.
Agreed, good work man.
Ok so without reading the 1000 posts on how a minion dies to a punch, here is what I've been doing and it works pretty well.
In NPC situations and where minions are 4 or more levels higher than the PC's, I grant them their consitution score + 1/2 level modifer in hit points. It is on every monster sheet and works out fine. When they are in combat with the PC's they are fodder and easily struck down by our heroes. Yes I am a simulationist at heart. But why two different systems?
The minion does not know he is a minion in the sense of his health when compared to the heroes. However in combat, his morale and capablity to match the power of the heroes is such that they are "beyond his capabilities" he can choose to engage them, but the cost is likely his life. As a real life example, I can likely get in a fist fight and last a hell of a long time, but against a trained soldier, he could likely snap my neck in short time. In normal for myself situations I am ok, but when I'm way over my head, is there much point in tracking my potential?
People will always complain what they do not like, and attempting to change their minds, especially gamers, is unlikely. But for those looking for a practical solution, try it out, I have a feeling you will be comfortable with the outcome.
See ya,
Ken