Infiniti2000
First Post
Mathematically speaking, insubstantial minions with a save to live will not survive longer than standard creatures unless that standard creatures have very few hit points. To calculate this, just determine the average damage per attack of a PC. If the standard (insubstantial) monster has more hit points than that (actually more + 2.5%), then it will survive longer than a minion as proposed here.
So, regardless of the one empircal data point, I think a save would work well.
Regarding vulnerability, I like the idea of making the minion die on a miss (half damage).
Another option would be an encounter power save to survive (rather than save each time), with -2 or -5 when vulnerable. This would assuredly address the empircal data point.
So, regardless of the one empircal data point, I think a save would work well.
Regarding vulnerability, I like the idea of making the minion die on a miss (half damage).
Another option would be an encounter power save to survive (rather than save each time), with -2 or -5 when vulnerable. This would assuredly address the empircal data point.