I really like the concept of the minions and I think they help provide a very cool feel to the game with a hero wading through mobs like a knife ethrough butter.
I was wondering what people thought of the idea of minions having a hp number that is higher then one.
My first thought is 1/2 their level+1. So a level 10 minion would have 6 hp cap. If you do 6 hp in one shot you ckill it, if not it takes no damage.
The other thought was 1/2 level +5. 10th level minion would have 10 hps then with the same one shot of 10 or more kills it.
Reason I think this might be a good idea is cause a lot of powers make minions too easy to kill. example the warrior power that does 1d10+1 to any mob by him at the start of their turn for the entire encounter.
thoughts?
I was wondering what people thought of the idea of minions having a hp number that is higher then one.
My first thought is 1/2 their level+1. So a level 10 minion would have 6 hp cap. If you do 6 hp in one shot you ckill it, if not it takes no damage.
The other thought was 1/2 level +5. 10th level minion would have 10 hps then with the same one shot of 10 or more kills it.
Reason I think this might be a good idea is cause a lot of powers make minions too easy to kill. example the warrior power that does 1d10+1 to any mob by him at the start of their turn for the entire encounter.
thoughts?