Minis VS. Star Wars D20

Which would you rather have:

  • WotC Minis

    Votes: 35 39.8%
  • More Star Wars D20 Support

    Votes: 53 60.2%

Sw RPG for me every time... as I've stated on the Wizards boards and ill repeat here, the minis game may be good but I have no interest in it, im a roleplayer not a minis player, I use minis for my RPG combats but nothing else, nor do i have any interest in using them for anything else...why would a roleplayer?

If i want a minis game I play starship trooppers or 40k..but the logic in doing away with Sw as an RPG and expanding on the Minis game market to me is pretty much pointless. I've seen it mentioned on the wizards boards (via an unconfirmed post about what Wizards staff are said to have stated) that the plans to continue the RPG are going to be continued through the minis game... mini gamers who are mostly wargamers and roleplayers are two entirely separate groups of people trying to lump them together is like putting dice players and card players together and stating "well its all gambling", nevermind that the two are completely different games, appealing to completely different audiences..

anyway, I sincerely hope Wizards do not try to turn the RPG into a wargame, and that it is able to continue as an RPG in its own right.
 
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MerricB said:
What exactly is the point of this poll?


yeah, i'm confuzzled aussi.



Frukathka, are you asking what minis should be used for a Star Wars game only? and if given a choice between a WotC Star Wars mini and a possilbe third party d02 Star Wars mini, which would we choose?

or are you asking about using d02 WotC minis for a Star Wars game? including all of the possible WotC minis...
 


Jeff Wilder said:
A lot of people apparently like SW D20; there's certainly no need to beg.

Me, I prefer a system in which the PCs are only threatened by named NPCs, rather than suffering a genuine risk of death and injury every time they encounter a stormtrooper. In other words, I prefer a system that feels like the Star Wars movies, rather than like D&D with blasters.

Curious...have you played SWd20? And if so, how many sessions HAVE you played? Because it sure as hell feels like the movies from my experience(and I've got far too much with it) and is definitely a huge improvement over the old WEG system.
 

It's a tricky question, because rules-wise, SWRPG is fairly complete, but the published adventures are mostly junk. I'd like to see a Clone Wars / Revenge of the Sith update, obviously, but once that's done, I'd be hard-pressed to find anything that was a "gotta have" at this stage. I'd like revision updates to the ships book and the Dark Side sourcebook, but there are downloadables of those.

I do miss Star Wars Gamer tho, bigtime.

-The Gneech :cool:
 

Ankh-Morpork Guard said:
Curious...have you played SWd20? And if so, how many sessions HAVE you played?
Yes, of course I've played the game ... otherwise it would be fairly idiotic to offer an opinion on how it plays. My friend and fellow DM invested heavily in the game, before we realized the magnitude of its suckage. We played long enough to make it into the revised rulebook, after buying the original soon after release.

Because it sure as hell feels like the movies from my experience(and I've got far too much with it) and is definitely a huge improvement over the old WEG system.
So in your experience, characters don't end up injured -- if not dead -- after every fight scene? I simply don't see how you avoid it; not if you try to play SW D20 with the atmosphere of the movies. A squad of stormtroopers would mow you down.
 

Jeff Wilder said:
So in your experience, characters don't end up injured -- if not dead -- after every fight scene? I simply don't see how you avoid it; not if you try to play SW D20 with the atmosphere of the movies. A squad of stormtroopers would mow you down.

The campaign I play in, we tend to wade through just about anything like a lightsaber through warm butter; granted, we're 8th level and my Jedi Guardian is a combat monster, but still, there have only been a few combats where characters were in any real danger. Maybe it's a matter of tactics? Generally, when shooting starts the other players duck behind cover and start blazing away with their blasters, while I "burst of speed" across the room and start carving away.

If anything, I wish the fights were a little harder. :uhoh:

-The Gneech :cool:
 

Jeff Wilder said:
Yes, of course I've played the game ... otherwise it would be fairly idiotic to offer an opinion on how it plays. My friend and fellow DM invested heavily in the game, before we realized the magnitude of its suckage. We played long enough to make it into the revised rulebook, after buying the original soon after release.

Well, it had to be asked if you've played it...you'd be amazed how many offer opinions just reading the books without any experience. :)

So in your experience, characters don't end up injured -- if not dead -- after every fight scene? I simply don't see how you avoid it; not if you try to play SW D20 with the atmosphere of the movies. A squad of stormtroopers would mow you down.

Nope. And I'm not light on encounters or the toughness of them. In fact, I'm downright evil. But players still mow through the mooks. I could kick some of my PCs into here if you'd like their opinions on it, but the only time things start getting very heated for them is when they're up against the tough enemies.

i.e. For my all Jedi game here on ENWorld, the only thing that's really brought them all down to WP damage after a whole bunch of encounters with war droids is a group of Sith Apprentices and an actual Sith. But they ended up taking out 10 more War Droids after that encounter while taking maybe one hit.

And that's just one game. The Rebel Alliance game has been mowing through Stormtroopers left and right. The Imperial game through Rebels(though they got outnumbered and a couple crits put two of them in serious danger). Etc, etc.

All different groups of players, and fairly different atmospheres and styles of encounters for each game. But everytime, the mooks get eaten up. Part of it is probably good tactics. Using feats/cover/etc to max ability, and using the stun setting when they're really outnumbered to lower the number of immediate threats.
 

While I like the new SW minis game, I would much rather have support. With RotS coming out next week and all the various EU books, games, and comics there is a wealth of information yet to be covered. Sure, there may not be enough material to keep the line going for years on end, but there's enough to put out 3-4 sourcebooks a year for at least 2-3 years.

If nothing else, I wish WotC would just come out and say that they have completely suspended support for the RPG. At least that way, I won't keep my hopes up of seeing any new material.

Kane
 

Jeff Wilder said:
A lot of people apparently like SW D20; there's certainly no need to beg.

Me, I prefer a system in which the PCs are only threatened by named NPCs, rather than suffering a genuine risk of death and injury every time they encounter a stormtrooper. In other words, I prefer a system that feels like the Star Wars movies, rather than like D&D with blasters.

In our last campaign, had a situation where random stormtrooper #4 killed an uninjured guardian PC with a max damage blaster critical. We sat down and decided this was Not Fun (tm).

Ended up with two house rules the GM instituted. No WP from mook unless you've run out of VP. Also force points could be used like WFRP fate points in the event of death... although it could cost you a limb or some of your gear.

Found this made the whole thing a lot more fun, albeit a lot less lethal.


The Jester - you too! That thing made me miss a bunch of sleep yesterday... just had to escape from the yacht 'o doom. :)


Anyway, back on topic. I'd far rather see more support for the SW rpg system. Defintiely a post Revenge of the Sith update.
 

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