WhatGravitas
Explorer
Well, just some minor houserules as we switch DMs. Just checking whether they're totally wrong or okay-ish. Bear in mind that our playing group is a bit smaller (we're four), so there are only three party members.
Cheers, LT.
- After each encounter, you can either gain an action point or a healing surge. You cannot choose the same twice in a row. (Replaces current action point per milestone rule, mainly to prolong the adventuring day)
- If a natural 20 rolled in on your first d20 roll in your turn, you regain a random encounter power you have used. (To break up the at-will slugs - it's more pronounced in smaller groups, as you notice that everyone slugs'em)
- If a push/pull/slide effect would move a creature into an occupied square, it falls prone instead. (To make forced movement effects more interesting in cramped quarters)
Cheers, LT.
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I don't know if there's already a rule for this (and not every forced movement effect means hurling), but perhaps a fortitude attack to knock the "secondary target" - the unsuspecting victim - based on size of the "primary target" - the one being tossed - and how many squares of forced movement are left (if you can push 5, but move only 1, you'd have 4 more squares of "force"), say +1 per square. Heck, I'll be more fun to slide the furniture instead of the goblins