Mistwell
Crusty Old Meatwad (he/him)
Not really useful tips, but a couple of considerations:
- what is your purpose (as a player)? I sincerely hope it's not for making more money, because it will open a can of worms
- for pricing, it all depends on your fantasy settings... if magic, magic items and magic services are common, I would see no problem in saying that your items are cheap: it doesn't mean everyone can buy them, but usually high-magic campaigns also tend to feature modern-like economy and wealth at the same time, so that normal people in those settings are generally wealthy (much more than medieval historical earth at least); in a low-magic world I would excpet even minor magic items to be bought only by very important people and therefore be outrageously expensive
So overall I would start discussing with your DM about what kind of pricing would fit with your fantasy world, and only then I would decide how much it will cost your PC to make those items.
But honestly, I totally prefer a game where crafting yields a net ZERO in monetary gain for the PCs.
Psst. You're replying to a message posted 8 years ago.
I resurrected this thread because the title provided a convenient place-holder for me to gather the ideas from a half-dozen different threads on this kind of topic, so I can create a listing for the new OGRE tool.
That said, please do feel free to add more ideas!