Minor, Medium, Major?


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MatthewJHanson

Registered Ninja
Publisher
I think the designation only exists to help roll up random treasure, and thus it's pretty arbitrary. I never really liked it because a "major" potion is almost never as good as a "minor" ring.
 

Kae'Yoss

First Post
Those tables in the DMG don't really work that well. I suggest taking a peek at the Magic Item Compendium, since it has completely different tables for rolling random treasure:

First, you roll a d20 and refer to the appropriate table (one per CR). The line you rolled shows you how many coins you roll for (the better your roll and the higher the CR, the higher the potential output.), what kind of good you roll for (those are gems and art), and what level of item you roll for.

Goods: They have designations from A to I or something. The higher the CR and the better you roll, the higher the rating of the good you get. The higher the rating, the more valuable the good (so you won't end up with a couple of 3 gp baubles for your CR 10 encounter, or with a 7000 gp diamond for your CR3 one, just because you rolled better). You just roll

Items: They're divided into levels (1-25 I think), and again, the higher the CR and your initial roll, the higher the level of the item you may get. You then refer to the appropriate table for that item level and roll. The items all have roughly the same value.


This all means that treasure is a lot less random: Before, minor, medium and major were awfully broad definitions - Major could mean some croll for a couple grand, or a near-artifact level super item for 200.000. The new system has many different levels with certain ranges of value depending on the "treasure rating", not just on the kind of item (no more tables you can get either a 10 gp or a 10.000 gp gem with the same roll, and so on).
 


3catcircus

Adventurer
Hmm - that is probably the better way to go. I'm currently in the process of making a Mother of All Tables to randomly determine "treasure" for my next campaign. "Treasure" could be anything from a cage full of chickens to a dozen books, to a magic item. I want to concentrate on the idea that the majority of "treasure" *isn't* magic items or money.

To a kobold, a cage full of chickens *is* a treasure. Likewise, a dozen tomes should be extremely valuable in a game with a "dark ages" flavor.
 

Jhaelen

First Post
3catcircus said:
To a kobold, a cage full of chickens *is* a treasure.
That so? It clearly depends on the kobold, I'd say. Ever noticed how kobolds seem to be fond of building traps that cost thousands of gold pieces?
 

seans23

First Post
Jhaelen said:
That so? It clearly depends on the kobold, I'd say. Ever noticed how kobolds seem to be fond of building traps that cost thousands of gold pieces?


They build those traps in order to catch chickens.
 

Kae'Yoss

First Post
seans23 said:
They build those traps in order to catch chickens.

Either that or other kobolds to mate with (yes, kobolds are so ugly they have to catch mates). In fact, their mating rituals are the reason they are so fond of, and adept with, traps.
 

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