Jack Simth
First Post
Full-blown panic, sure; but Panic isn't the only fear status:KarinsDad said:Well, not quite.
SRD said:FEAR
Spells, magic items, and certain monsters can affect characters with fear. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.
Shaken: Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.
Frightened: Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the path of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want. However, if the duration of their fear continues, characters can be forced to flee once more if the source of their fear presents itself again. Characters unable to flee can fight (though they are still shaken).
Panicked: Characters who are panicked are shaken, and they run away from the source of their fear as quickly as they can. Other than running away from the source, their path is random. They flee from all other dangers that confront them rather than facing those dangers. Panicked characters cower if they are prevented from fleeing.
Becoming Even More Fearful: Fear effects are cumulative. A shaken character who is made shaken again becomes frightened, and a shaken character who is made frightened becomes panicked instead. A frightened character who is made shaken or frightened becomes panicked instead.
Cause Fear, for instance, specifies that opponents become Frightened, not Panicked. Fear, on the other hand, does specify Panicked. Both specify that someone who succeeds on the save becomes Shaken for one round.... which is a really fun clause to remember when you have a Wizard (or Sorceror), Cleric, Fighter, and Rogue, even at low levels, as all can potentially cause an oppenent to become Shaken (Intimidate is a class skill for Fighter and Rogue, as well as Barbarian and Bard....), which can stack up rather quickly, even on successful saves.
DM: All right, the baron has tossed your characters into his arena, where you are facing off against his Heavy Warhorse.... What do you do?
Rogue: I try to Intimidate it! *rolls* A 12! Hmm....
DM: *rolls* let's see... 4 HD, +2 Will, +1 Wis.... that's a 13. Sorry.
Fighter: I try to Intimidate it! *rolls* A 14!
DM: <sigh> *rolls* let's see... that's a 13 again. Well, It's shaken.
Cleric: Cause Fear!
Dm: Again? *rolls* Let's see... that's a will save of 15; what's your DC?
Cleric: Drat! 14.
DM: It resists!
DM: Horses turn....
Wizard: Don't forget, it's shaken already, and even a successful save makes it Shaken again... and Fear stacks...
DM: Right..... The horse runs away from the Cleric.... right past the Rogue and Fighter. Take your AoO's.....