Minor Tidbit -- Me likey no Spikey!

Henry

Autoexreginated
I just looked at the Choker Scanned page, and saw that apparently, on the OPPOSITE side of the Display there was some armor art for the new PHB.

Not a spike or non-quasi-medieval piece in the bunch, and no leather bondage harnesses. They fixed my most annoying problem with 3rd edition. ;)
 

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Hathorym

Explorer
I agree! Thank goodness - do you think they finally hired a costumer or fashion designer to do what was necessary, rather than rely on the geek-set fashionistas that can barely dress themselves? Somehow, though, I doubt it. Maybe 5e will have fashion forward fantasy wear...
 


Snarls-at-Fleas

First Post
Henry said:
I just looked at the Choker Scanned page, and saw that apparently, on the OPPOSITE side of the Display there was some armor art for the new PHB.

What do you mean? Where is it? (that Choker Scanned page)
 


The Ubbergeek

First Post
I hope they however will go for an-historism, fantasy also... This is not earth, there is magic, different physics, materials, etc... So I hope we won't returm eitheir to a slavish copy of our history (and biaised toward Europe) there.

Different universes, different arts of war, and sciences of defense.
 


Henry

Autoexreginated
What's annoying me is that I found it once (and downloaded it) and I can't point it out to you again! :mad: I am assuming it's on Mike Shea's page, since the comment in the file says it was taken with an iphone, but I can't find it on his page.

Anyway, I shrunk it a bit and cropped to the relevant part.
 

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Henry

Autoexreginated
The Ubbergeek said:
Such spines and all can be usefull, ya know... deflect hits, hurts things like giant snakes...

...accidentally pin you to a tree when on guard duty, get you caught in a narrow cave opening, damaging allies when you are pushing them to safety, etc. :D
 



Carnivorous_Bean

First Post
Henry said:
...accidentally pin you to a tree when on guard duty, get you caught in a narrow cave opening, damaging allies when you are pushing them to safety, etc. :D

Not to mention, that spikes make excellent weapon traps, causing the enemy's weapon to expend its force against your armor, rather than glancing off. ;)
 

Irda Ranger

First Post
Henry said:
...accidentally pin you to a tree when on guard duty, get you caught in a narrow cave opening, damaging allies when you are pushing them to safety, etc. :D
Heh. Funny.

The spiked armor bothered me for a while too. Then I thought some more about how many monsters have Improved Grab and/or outrageous grapple scores. In such a world it might be perfectly sensible to have some sharp edges.
 

A'koss

Explorer
Irda Ranger said:
Heh. Funny.

The spiked armor bothered me for a while too. Then I thought some more about how many monsters have Improved Grab and/or outrageous grapple scores. In such a world it might be perfectly sensible to have some sharp edges.
I personally like a few spikey bits on my characters as well. :cool:

Grenloke03s.jpg



Nothing too excessive mind you, but it can add just the right touch... :)
 

Fallen Seraph

First Post
I don't mind spikes like that, but I like them as things you pay to have attached to your armour. Not coming with it, so you can have your spikes if you pay to have them placed on it.
 


sukael

First Post
Irda Ranger said:
Heh. Funny.

The spiked armor bothered me for a while too. Then I thought some more about how many monsters have Improved Grab and/or outrageous grapple scores. In such a world it might be perfectly sensible to have some sharp edges.

You'd think they'd be broad-based spikes instead of skinny ones that concentrate the inward force on one point and/or are easy to break off, though.
 

Spatula

Explorer
Heh, just saw this in the Tiefling description from the PHB: "Tieflings favor dark colors and reds, leathers and glossy furs, small spikes and buckles."
 

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