Wandering soul
First Post
Can anyone think of a way to convert temporary hit points to standard hitpoints - even if only single standard hit point is created?
I'm playing with the concept of a Minotaur BattleRager that keeps fighting way past the point of death (i.e. not just a revenant), I but can't think of a way to make it work.
Minotaur Racial Trait
Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack before falling unconscious.
Feat
Brutal Ferocity (when reduced to <=0 hit points, use an at-will attack power in place of the usual melee basic attack).
Power
Crushing Surge (invigorating at will)
As I understand it, whilst (assuming the surge hits) the user would suddenly have temporary hit points, they would still be at <=0 normal hit points so would fall unconcious and enter the dying condition...?
Any other options that would work to creaet a melee machine that keeps on going as long as it keeps hitting?
I'm playing with the concept of a Minotaur BattleRager that keeps fighting way past the point of death (i.e. not just a revenant), I but can't think of a way to make it work.
Minotaur Racial Trait
Ferocity: If you are reduced to 0 hit points, you can make a melee basic attack before falling unconscious.
Feat
Brutal Ferocity (when reduced to <=0 hit points, use an at-will attack power in place of the usual melee basic attack).
Power
Crushing Surge (invigorating at will)
As I understand it, whilst (assuming the surge hits) the user would suddenly have temporary hit points, they would still be at <=0 normal hit points so would fall unconcious and enter the dying condition...?
Any other options that would work to creaet a melee machine that keeps on going as long as it keeps hitting?