jasin said:
And brehobit's solution seems to me to suffer from much larger problems.
1) More options doesn't translate into more power, only effective use of those options does.
2) Being restricted to choices you wanted to make anyway is no disadvantage.
3) It's still not fair to the people without the supplements.
Couldn't have said it better, which is exactly why I didn't say anything! But since bre has chimed in on the situation...
brehobit said:
I've currently got a group where one player doesn't have the time or desire to do anything outside of core. Our group (even before he joined) are pretty powergamy and we tend to allow just about anything. So I've got a warlock with the fey feats from PHBII (very very powerful. DR 5 is huge at level 6), a cleric with divine metamagic and a well-optimized barbarian/swordsage. His ranger is pretty weak. I've compensated by handing out a powerful weapon (+1 holy long sword) that really bumps his damage (almost everything is evil in RHoD). But I'll likely be starting a new game in a few months and expect to have a number of newbies and some of the same folks. I'd hate to run core-only as the powergamers will perhaps feel things are a bit too vanilla. But I want people to be able to design their own characters and not be too hosed. So I thought I'd give a core-only option (less for the new players to learn) and a non-core option that are fairly balanced.
Then my question is this: if you have three players who are willing to put a fair amount of effort into their characters, how far out of your way are you willing to go to compensate the fourth player who is not willing to put effort into his character?
It's one thing if he doesn't have access to the sources; it's another if he doesn't care. I can tell you with a lot of certainty that unless you continue to hand out major boons to this player, he's not going to be equal to the others using splat books.
When comaring a small group of books with limited options vs. a larger group with many more options, the latter will always be better.
I completely agree with the sentiments about power creep. But you can't balance core vs. non-core. As I said in the other thread, as soon as you start adding a bunch of options to Core, it's not Core anymore. It's house-ruled or homebrewed or whatever you call it.
I'm of the opinion that, no matter how great the DM, the game can't be great without the players' efforts either. I think this applies to character creation too. I'm happy to offer suggestions and provide sources for my players and their PCs. But I need them to put the actual effort in; I just don't have the time to browse all my books for each player.
Hope I'm not sounding too harsh. believe me, it isn't meant to. I just think you shouldn't bend over backwards for someone who doesn't have the inclination anyway. If he's happy with core, then let him stick with it. if he's suddenly displeased by his character's performance because he's seen how core-only matches with a wider variety, tell him the options are available to him, but he's got to put the effort in as well.